That's Mr. Idontknowhwhatimdoing to you sir!

This page lists questions and answers that were posted by visitors named That's Mr. Idontknowhwhatimdoing to you sir!.

Questions

The following questions were asked by visitors named That's Mr. Idontknowhwhatimdoing to you sir!.

Answers

The following answers were posted by visitors named That's Mr. Idontknowhwhatimdoing to you sir!.

4) x=(1/2)a*t^2 t=sqrt(2x/a) plug t into --> v=a*t 6) 90km/h = 25m/s v=at a=v/t --> a=25/t plug in a and solve --> x=x+vt+(1/2)at^2 0.8 = 25t - (1/2)(25/t)t^2 That gives you t which you can then plug back into a=v/t to get acceleration. You divide that by...
9 years ago
a = 9.8 m/s^2 x = x0 + v0*t + (1/2)*a*t^2 x = 0 + 0 + (1/2)*(9.8m/s^2)*(3^2)
9 years ago
We know that at the top of the motion the velocity of the ball is 0. Therefore 0 = v + at 0 = 19.6 + (-9.8)t t = 19.6/9.8
9 years ago
1 yard = 3 feet 10.1666667yards * 3 = feet
9 years ago
a) Truck --> 40 = x0 + v0t + (1/2)at^2 40 = (1/2)at^2 t = sqrt(80/2.1) b) Car x = x0 + v0t + (1/2)at^2 x0 = (1/2)(3.4)t^2 - 40 c) Car v = v0 + at --> v = 3.4t Truck v = v0 + at --> v = 2.1t d) Plug in values and prosper.
9 years ago
Since we have tangential and radial acceleration our total acceleration is going to be: a = sqrt(tangential^2 + radial^2) Since the car doesn't slip or skid the total force on the car is zero: fmg = ma <-- where f is friction force Mass cancels, so our fi...
9 years ago
Careful, this is a torque problem. There are three sources of torque we need to solve for. The torque the person applies on the ladder. The torque the ladder applies on the wall, and the torque the wall exerts on the ladder. The torque exerted by the pers...
9 years ago
Ok, starting from 0.8=25t-(1/2)(25/t)t^2 0.8 = 25t - (25t^2/2t) 0.8 = 25t - 12.5t 0.8 = 12.5t t = 0.8/12.5 Plug that back into our first equation: velocity = acceleration * time a = v / t a = 25m/s / (0.8/12.5) a / 9.8 = g force Plug in values and and pro...
9 years ago
Use d = d0 + v0t + (1/2)at^2 In the x direction: x = x0 + v0t + (1/2)at^2 solve for t Plug t into: y = y0 + v0t + (1/2)at^2 y - 3.05 = The distance by which the ball will clear, or fall short of, the bar.
9 years ago
Velocity in x direction = v0cos(53) Velocity in y direction = v0sin(53)
9 years ago