Video games have become the most popular form of leisure information systems (IS) (Hamari & Keronen, 2017). In fact, over 60 percent of the online population plays video games (Newzoo, 2019b). While hedonic factors constitute a major reason why people play video games, we have also seen a rise in more professional and competitive gaming, which has resulted in so-called electronic sports (e-sports) (Seo, 2016; Sjöblom & Hamari, 2017). E-sports covers a subset of video gameplay, sanctioned and played in competition-like formats, coordinated by different leagues, ladders, and tournaments. Esports has gradually gained recognition as a new form of sport and possibly a formal sport in the future (Jenny, Manning, Keiper & Olrich, 2017; Hallmann & Giel, 2018). Indeed, highly recognized traditional sports competitions such as the Asian Olympic Games in 2018 have already successfully added esports as demonstration events (with five games: League of Legends, StarCraft, Hearthstone, Clash Royale, and Arena of Valor).

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Video games have emerged as the leading form of leisure entertainment within information systems (IS) (Hamari & Keronen, 2017). Notably, over 60% of the online population engages in gaming activities (Newzoo, 2019b). Although enjoyment is a significant factor driving people to play video games, there has also been a notable increase in organized and competitive gaming, giving rise to electronic sports, commonly referred to as e-sports (Seo, 2016; Sjöblom & Hamari, 2017). E-sports encompass a specific category of video gaming that is structured and played in competitive formats, overseen by various leagues, ladders, and tournaments. Over time, e-sports has gained traction as an emerging form of sport and may even be recognized as a formal sport in the future (Jenny, Manning, Keiper & Olrich, 2017; Hallmann & Giel, 2018). In fact, significant traditional sporting events, such as the Asian Olympic Games in 2018, have already incorporated e-sports as demonstration events, featuring five titles: League of Legends, StarCraft, Hearthstone, Clash Royale, and Arena of Valor.