If the acceleration is constant and always in the same direction x, and the initial velocity component in that direction is Vox, then the displacement at later times is
X - Xo = Vox t + (a/2)t^2
where Xo is the x-position at time 0.
There may also be a displacement in perpendicular y an z directions, if there was an initial velocity component in those directions
using uniform acceleration, how can I find the displacement of an object?
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