To create a program that draws a beaded bracelet according to the specifications provided, we can use the Python turtle
graphics library. Below is an example of how you could implement this:
import turtle
def draw_beaded_bracelet():
# Set up the turtle environment
turtle.speed(0) # Set the turtle speed to the maximum
turtle.penup() # Don't draw when moving to the starting position
turtle.goto(0, -100) # Move turtle to the starting position (middle of the bracelet circle)
turtle.pendown() # Start drawing beads
turtle.circle(100) # Draw the outline of the bracelet (optional)
# Draw 36 beads
for i in range(36):
# Draw the bead
turtle.penup()
turtle.goto(0, 0) # Return to the center
turtle.setheading(90 + i * 10) # Set direction (90 degrees is straight up)
turtle.forward(100) # Move to the edge of the bracelet circle
turtle.pendown()
turtle.circle(10) # Draw bead with radius 10 pixels
turtle.penup()
turtle.hideturtle() # Hide the turtle cursor
turtle.done() # Finish the drawing
# Call the function to draw the bracelet
draw_beaded_bracelet()
Explanation:
- We import the
turtle
module which allows us to create graphics. - The
draw_beaded_bracelet
function is defined to encapsulate the drawing logic. - Turtle's speed is set to
0
to draw as quickly as possible. - The turtle starts at the center of the bracelet and moves down to the edge to start drawing.
- A loop runs 36 times to draw each bead, with each iteration adjusting the angle by 10 degrees counterclockwise (based on its loop index).
- After positioning at the angle, the turtle moves forward to the edge of the bracelet, draws a circle with a radius of 10 pixels (the bead), and returns to the center before the next iteration.
- Finally,
turtle.done()
is called to finish drawing and keep the window open until the user closes it.
To execute this code, you simply need to run it in a Python environment that supports turtle
, such as IDLE or an appropriate IDE that allows GUI operations.