Tito wants to change the background music for each level in an original game. Which of the following describes the best method for Tito to change the background music? (1 point) Responses attach the background music to the player object attach the background music to the player object attach the background music to the camera attach the background music to the camera attach the background music to its own invisible object template then drag the template into each scene attach the background music to its own invisible object template then drag the template into each scene enable positional audio and attach the background music to any object in the scene

1 answer

The best method for Tito to change the background music for each level would be to attach the background music to its own invisible object template then drag the template into each scene. This approach allows for consistent management of the music across different levels and makes it easier to adjust or change the music as needed.