Tito wants to change the background music for each level in an original game. Which of the following describes the best method for Tito to change the background music?

(1 point)
Responses

attach the background music to the player object

attach the background music to the player object

attach the background music to the camera

attach the background music to the camera

attach the background music to its own invisible object template then drag the template into each scene

attach the background music to its own invisible object template then drag the template into each scene

enable positional audio and attach the background music to any object in the scene

enable positional audio and attach the background music to any object in the scene
Which of the following can be a downside to using a WAV audio file?

(1 point)
Responses

large file size

large file size

quality not accurate to its original

quality not accurate to its original

cannot be used with mobile games

cannot be used with mobile games

can only be used with mobile games
Which of the following is a benefit to using components to attach sounds to objects in a video game?

(1 point)
Responses

The audio is clearer.

The audio is clearer.

The audio plays in the game engine itself.

The audio plays in the game engine itself.

Audio is played based on the object’s position within the game world.

Audio is played based on the object’s position within the game world.

Only WAV files are used.

3 answers

Audio is played based on the object’s position within the game world.
answer all 3 questions please
1. The best method for Tito to change the background music for each level in an original game would be to attach the background music to its own invisible object template then drag the template into each scene.

2. A downside to using a WAV audio file is its large file size.

3. A benefit to using components to attach sounds to objects in a video game is that audio is played based on the object's position within the game world.