Tito wants to change the background music for each level in an original game. Which of the following describes the best method for Tito to change the background music?
(1 point)
Responses
attach the background music to the player object
attach the background music to the player object
attach the background music to the camera
attach the background music to the camera
attach the background music to its own invisible object template then drag the template into each scene
attach the background music to its own invisible object template then drag the template into each scene
enable positional audio and attach the background music to any object in the scene
enable positional audio and attach the background music to any object in the scene
Which of the following can be a downside to using a WAV audio file?
(1 point)
Responses
large file size
large file size
quality not accurate to its original
quality not accurate to its original
cannot be used with mobile games
cannot be used with mobile games
can only be used with mobile games
Which of the following is a benefit to using components to attach sounds to objects in a video game?
(1 point)
Responses
The audio is clearer.
The audio is clearer.
The audio plays in the game engine itself.
The audio plays in the game engine itself.
Audio is played based on the object’s position within the game world.
Audio is played based on the object’s position within the game world.
Only WAV files are used.
3 answers
2. A downside to using a WAV audio file is its large file size.
3. A benefit to using components to attach sounds to objects in a video game is that audio is played based on the object's position within the game world.