Let's break down the task step by step:
(a)
(i) Role of Player Number 1
Player number 1 is the initial player who starts the game by kicking the ball from the origin (O) and initiating the series of passes.
(ii) Summary of the Touches Using Vector Geometry
Let's track the displacement of the ball step-by-step on the Cartesian plane:
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Player 1 to A: \[ \text{Position of A} = O + (2, 6) = (2, 6) \]
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Player A to B: \[ \text{Position of B} = A + (2, -3) = (2, 6) + (2, -3) = (4, 3) \]
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Player B to C: \[ \text{Position of C} = B + (1, 0) = (4, 3) + (1, 0) = (5, 3) \]
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Player C to Player 1: \[ \text{Position of Player 1} = C + (-5, -3) = (5, 3) + (-5, -3) = (0, 0) \quad \text{(back to origin)} \]
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Player 1 to referee (R): \[ \text{Position of R} = (8, 8) \]
Summary of touches:
- Player 1 to A: (2, 6)
- Player A to B: (4, 3)
- Player B to C: (5, 3)
- Player C to Player 1: (0, 0) (back to origin)
- Player 1 to Referee: (8, 8)
(iii) Translation Vectors for AC and AR
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Vector AC: \[ AC = C - A = (5, 3) - (2, 6) = (3, -3) \]
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Vector AR: \[ AR = R - A = (8, 8) - (2, 6) = (6, 2) \]
(b) Straight Path Between Player 1 and the Referee
To find the equation of the line from point (0, 0) (Player 1) to (8, 8) (Referee), we can use the slope-intercept form:
The slope \( m \) from Player 1 to the referee is given by: \[ m = \frac{y_2 - y_1}{x_2 - x_1} = \frac{8 - 0}{8 - 0} = 1 \] Thus, the line can be expressed as: \[ y = x \] For \( x \) and \( y \) ranging from 0 to 8, the relation can be expressed as: \[ (x, y) \text{ where } y = x \text{ and } 0 \leq x \leq 8 \]
Range of the relation: The range of \( y \) is also \( [0, 8] \).
(c) Position Vectors of Each Player in the Mirror
In the mirror located on the x-axis, the y-coordinates get reflected. Therefore, the position vectors of each person will have their y-coordinates negated:
- Player 1: (0, 0) → (0, 0)
- Player A at (2, 6) → (2, -6)
- Player B at (4, 3) → (4, -3)
- Player C at (5, 3) → (5, -3)
- Referee at (8, 8) → (8, -8)
So, the position vectors in the mirror are:
- (0, 0)
- (2, -6)
- (4, -3)
- (5, -3)
- (8, -8)
(d) Justification for the Properties in the Mirror
- Reflection: The position of each person in front of the mirror results in their reflection, meaning their y-coordinate is inverted while the x-coordinate remains the same. This conforms to the properties of reflection in geometry.
- Distance Preservation: The distances from each person to the mirror (the x-axis) remain unchanged, thus obeying the fundamental property of reflection where the distance to the reflecting surface remains constant.
- Orientation: The lineup of the coordinates maintains the same orientation with respect to the x-axis; only the 'upwards' position is mirrored to 'downwards'.
Through these properties, the dynamics of reflection are consistent with how people perceive their own images in a mirror located along the x-axis.