Which would not be an appropriate way to generate 20 random integers to use in one trial of a probability simulation?

1 answer

To determine what would not be an appropriate way to generate 20 random integers for a probability simulation, consider the following methods:

  1. Using a random number generator tool or programming language: This is a standard and appropriate method. Tools like Python, R, or even online random number generators can efficiently generate random integers.

  2. Manually drawing numbers from a hat: This method is valid but can be time-consuming and may introduce biases depending on how numbers are drawn or how many are available.

  3. Using physical objects like dice or cards: This can be an appropriate method, as long as the setup allows for fair random generation without physical bias.

  4. Using a predetermined list of integers: This would not be appropriate, as this does not generate randomness. If the integers are from a fixed list, they do not represent a random sample.

  5. Using a function where the seed is based on a user-defined input: This may also not be appropriate if that seed leads to the same sequence of numbers being generated each time, especially in simulations requiring true randomness.

The least appropriate method for generating random integers for a probability simulation would be using a predetermined list of integers, as it lacks the essential characteristic of randomness needed for accurate simulation results.