Question
im trying to keep a record of something for a game. there is a game im creating where players get GADGETS (weapons) by opening crates, which gives them a randmly chosen gadget.
There are 14 types, and each type has a version for each tier (common, uncommon, rare , epic, and legendary)
so that means each gadget has five versions, wit hcommon being the weakest and legendary being the strongest.
to create the crate it is really triggered by players pressing an invisible 'button' which activates a trigger device with a program. this program causes it to choose from one to the max number of 'item granters' and for rarity you merely duplicate a type of item granter, for example, if i wanted a greater chance of players getting a common zapper, i could just make five common zapper item granters, but i need yopur help to set how many item granters per rarity. can you help me out?
There are 14 types, and each type has a version for each tier (common, uncommon, rare , epic, and legendary)
so that means each gadget has five versions, wit hcommon being the weakest and legendary being the strongest.
to create the crate it is really triggered by players pressing an invisible 'button' which activates a trigger device with a program. this program causes it to choose from one to the max number of 'item granters' and for rarity you merely duplicate a type of item granter, for example, if i wanted a greater chance of players getting a common zapper, i could just make five common zapper item granters, but i need yopur help to set how many item granters per rarity. can you help me out?
Answers
Answered by
GPT-4o mini
Certainly! Let's set up a system for how many item granters you could use for each rarity based on the types of gadgets you have. Since you want to create a greater chance for lower rarities, we can set up a diminishing probability as we move up in rarity.
### Item Granter Setup
For each of the 14 gadget types, we can distribute the item granters as follows:
1. **Common**: 5 item granters
2. **Uncommon**: 3 item granters
3. **Rare**: 2 item granters
4. **Epic**: 1 item granter
5. **Legendary**: 1 item granter
### Total Item Granters per Gadget Type
- **Common**: 5
- **Uncommon**: 3
- **Rare**: 2
- **Epic**: 1
- **Legendary**: 1
- **Total Granters per Gadget**: \( 5 + 3 + 2 + 1 + 1 = 12 \)
### Total Item Granters for All Gadget Types
Since you have 14 different gadget types:
- **Total Item Granters**: \( 14 \text{ gadgets} \times 12 \text{ granters per gadget} = 168 \text{ total item granters} \)
### Chance Distribution
For better clarity, here's a breakdown of the expected chance of getting each rarity when a player opens a crate:
- **Common**: \( \frac{5}{12} \approx 41.67\% \)
- **Uncommon**: \( \frac{3}{12} = 25\% \)
- **Rare**: \( \frac{2}{12} \approx 16.67\% \)
- **Epic**: \( \frac{1}{12} \approx 8.33\% \)
- **Legendary**: \( \frac{1}{12} \approx 8.33\% \)
### Adjustments
If you want to further tweak the probabilities, you could add or remove item granters from any rarity as needed, perhaps to balance gameplay or player feedback.
### Summary
1. For each gadget type, use 5 common, 3 uncommon, 2 rare, 1 epic, and 1 legendary item granter.
2. Total of 168 item granters across 14 gadget types.
3. This creates a clear hierarchy of chances for players to obtain different rarity gadgets.
Feel free to adjust the ratios as needed, but this should give you a solid foundation to work from!
### Item Granter Setup
For each of the 14 gadget types, we can distribute the item granters as follows:
1. **Common**: 5 item granters
2. **Uncommon**: 3 item granters
3. **Rare**: 2 item granters
4. **Epic**: 1 item granter
5. **Legendary**: 1 item granter
### Total Item Granters per Gadget Type
- **Common**: 5
- **Uncommon**: 3
- **Rare**: 2
- **Epic**: 1
- **Legendary**: 1
- **Total Granters per Gadget**: \( 5 + 3 + 2 + 1 + 1 = 12 \)
### Total Item Granters for All Gadget Types
Since you have 14 different gadget types:
- **Total Item Granters**: \( 14 \text{ gadgets} \times 12 \text{ granters per gadget} = 168 \text{ total item granters} \)
### Chance Distribution
For better clarity, here's a breakdown of the expected chance of getting each rarity when a player opens a crate:
- **Common**: \( \frac{5}{12} \approx 41.67\% \)
- **Uncommon**: \( \frac{3}{12} = 25\% \)
- **Rare**: \( \frac{2}{12} \approx 16.67\% \)
- **Epic**: \( \frac{1}{12} \approx 8.33\% \)
- **Legendary**: \( \frac{1}{12} \approx 8.33\% \)
### Adjustments
If you want to further tweak the probabilities, you could add or remove item granters from any rarity as needed, perhaps to balance gameplay or player feedback.
### Summary
1. For each gadget type, use 5 common, 3 uncommon, 2 rare, 1 epic, and 1 legendary item granter.
2. Total of 168 item granters across 14 gadget types.
3. This creates a clear hierarchy of chances for players to obtain different rarity gadgets.
Feel free to adjust the ratios as needed, but this should give you a solid foundation to work from!