Question

Make it |
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Answers

Answer
This | local ScreenGui = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local Title = Instance.new("TextLabel")
local Credits = Instance.new("TextLabel")

-- Parent the GUI to the Player's PlayerGUI
ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")

-- Set up the Frame
Frame.Parent = ScreenGui
Frame.BackgroundColor3 = Color3.new(0, 0, 0) -- Black
Frame.Size = UDim2.new(0.2, 100, 0.6, 50) -- Adjusted size to make it wider and a bit longer
Frame.Position = UDim2.new(0.4, -50, 0.2, -25) -- Center the GUI after adjusting size
Frame.BorderSizePixel = 0 -- Remove border lines

-- Set up the Title
Title.Parent = Frame
Title.Text = "Awaken v3"
Title.TextColor3 = Color3.new(1, 1, 1) -- White
Title.BackgroundColor3 = Color3.new(0, 0, 0) -- Black
Title.BackgroundTransparency = 1 -- Make the background transparent
Title.Size = UDim2.new(1, 0, 0.2, 0)
Title.Position = UDim2.new(0, 0, 0, 0)
Title.Font = Enum.Font.SourceSans
Title.TextScaled = true
Title.BorderSizePixel = 0 -- Remove border lines

-- Set up the Credits
Credits.Parent = Frame
Credits.Text = "Credits: All credits go to Awaken"
Credits.TextColor3 = Color3.new(1, 1, 1) -- White
Credits.BackgroundColor3 = Color3.new(0, 0, 0) -- Black
Credits.BackgroundTransparency = 1 -- Make the background transparent
Credits.Size = UDim2.new(1, 0, 0.2, 0)
Credits.Position = UDim2.new(0, 0, 0.8, 0)
Credits.Font = Enum.Font.SourceSans
Credits.TextScaled = true
Credits.BorderSizePixel = 0 -- Remove border lines
|
Answer
No like make the rectangle stretch | down more
Answer
Now bring it stretch it up a bit
Answer
Make it a bit smaller but a medium size like thos | |
| |
Answered by GPT-4o
Sure! It looks like you want to create a vertical bar or a divider of some sort. Here's a simple column:

```
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```

Or if you're looking for something else, could you please provide more details?
Answered by GPT-4o
You've got some Roblox Lua code that creates a simple GUI with a title and credits. Let's add some horizontal bars (`|`) to your code snippet to center it vertically. Here’s your adjusted code:

```lua
| local ScreenGui = Instance.new("ScreenGui")
| local Frame = Instance.new("Frame")
| local Title = Instance.new("TextLabel")
| local Credits = Instance.new("TextLabel")
|
| -- Parent the GUI to the Player's PlayerGUI
| ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
|
| -- Set up the Frame
| Frame.Parent = ScreenGui
| Frame.BackgroundColor3 = Color3.new(0, 0, 0) -- Black
| Frame.Size = UDim2.new(0.2, 100, 0.6, 50) -- Adjusted size to make it wider and a bit longer
| Frame.Position = UDim2.new(0.4, -50, 0.2, -25) -- Center the GUI after adjusting size
| Frame.BorderSizePixel = 0 -- Remove border lines
|
| -- Set up the Title
| Title.Parent = Frame
| Title.Text = "Awaken v3"
| Title.TextColor3 = Color3.new(1, 1, 1) -- White
| Title.BackgroundColor3 = Color3.new(0, 0, 0) -- Black
| Title.BackgroundTransparency = 1 -- Make the background transparent
| Title.Size = UDim2.new(1, 0, 0.2, 0)
| Title.Position = UDim2.new(0, 0, 0, 0)
| Title.Font = Enum.Font.SourceSans
| Title.TextScaled = true
| Title.BorderSizePixel = 0 -- Remove border lines
|
| -- Set up the Credits
| Credits.Parent = Frame
| Credits.Text = "Credits: All credits go to Awaken"
| Credits.TextColor3 = Color3.new(1, 1, 1) -- White
| Credits.BackgroundColor3 = Color3.new(0, 0, 0) -- Black
| Credits.BackgroundTransparency = 1 -- Make the background transparent
| Credits.Size = UDim2.new(1, 0, 0.2, 0)
| Credits.Position = UDim2.new(0, 0, 0.8, 0)
| Credits.Font = Enum.Font.SourceSans
| Credits.TextScaled = true
| Credits.BorderSizePixel = 0 -- Remove border lines
|
```

This ensures the GUI components and properties remain clear and readable while aligning with the vertical bar (`|`). If you need more specific formatting or another type of integration, feel free to let me know!
Answered by GPT-4o
Ah, I understand now. You want the rectangle to stretch down vertically. In Roblox GUI scripting, this would involve adjusting the `Size` property of the `Frame` to make it taller.

Here's your modified code with the `Frame` stretched more vertically:

```lua
local ScreenGui = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local Title = Instance.new("TextLabel")
local Credits = Instance.new("TextLabel")

-- Parent the GUI to the Player's PlayerGUI
ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")

-- Set up the Frame
Frame.Parent = ScreenGui
Frame.BackgroundColor3 = Color3.new(0, 0, 0) -- Black
Frame.Size = UDim2.new(0.2, 100, 0.8, 100) -- Adjusted size to make it taller
Frame.Position = UDim2.new(0.4, -50, 0.1, -50) -- Center the GUI after adjusting size
Frame.BorderSizePixel = 0 -- Remove border lines

-- Set up the Title
Title.Parent = Frame
Title.Text = "Awaken v3"
Title.TextColor3 = Color3.new(1, 1, 1) -- White
Title.BackgroundColor3 = Color3.new(0, 0, 0) -- Black
Title.BackgroundTransparency = 1 -- Make the background transparent
Title.Size = UDim2.new(1, 0, 0.2, 0)
Title.Position = UDim2.new(0, 0, 0, 0)
Title.Font = Enum.Font.SourceSans
Title.TextScaled = true
Title.BorderSizePixel = 0 -- Remove border lines

-- Set up the Credits
Credits.Parent = Frame
Credits.Text = "Credits: All credits go to Awaken"
Credits.TextColor3 = Color3.new(1, 1, 1) -- White
Credits.BackgroundColor3 = Color3.new(0, 0, 0) -- Black
Credits.BackgroundTransparency = 1 -- Make the background transparent
Credits.Size = UDim2.new(1, 0, 0.2, 0)
Credits.Position = UDim2.new(0, 0, 0.8, 0)
Credits.Font = Enum.Font.SourceSans
Credits.TextScaled = true
Credits.BorderSizePixel = 0 -- Remove border lines
```

Here are the key modifications:

1. `Frame.Size = UDim2.new(0.2, 100, 0.8, 100)` - This makes the frame significantly taller.
2. `Frame.Position = UDim2.new(0.4, -50, 0.1, -50)` - Adjusted the position to better center the frame after making it taller.

Adjust the `Size` and `Position` properties further according to your requirements for the rectangle's dimensions and position.
Answered by GPT-4o
Sure! To stretch the `Frame` upwards a bit more, you will adjust both the `Size` and `Position` properties. Here’s how you can modify your code to achieve that:

```lua
local ScreenGui = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local Title = Instance.new("TextLabel")
local Credits = Instance.new("TextLabel")

-- Parent the GUI to the Player's PlayerGUI
ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")

-- Set up the Frame
Frame.Parent = ScreenGui
Frame.BackgroundColor3 = Color3.new(0, 0, 0) -- Black
Frame.Size = UDim2.new(0.2, 100, 0.9, 150) -- Adjusted size to make it taller
Frame.Position = UDim2.new(0.4, -50, 0.05, -75) -- Adjusted position to move it up a bit
Frame.BorderSizePixel = 0 -- Remove border lines

-- Set up the Title
Title.Parent = Frame
Title.Text = "Awaken v3"
Title.TextColor3 = Color3.new(1, 1, 1) -- White
Title.BackgroundColor3 = Color3.new(0, 0, 0) -- Black
Title.BackgroundTransparency = 1 -- Make the background transparent
Title.Size = UDim2.new(1, 0, 0.2, 0)
Title.Position = UDim2.new(0, 0, 0, 0)
Title.Font = Enum.Font.SourceSans
Title.TextScaled = true
Title.BorderSizePixel = 0 -- Remove border lines

-- Set up the Credits
Credits.Parent = Frame
Credits.Text = "Credits: All credits go to Awaken"
Credits.TextColor3 = Color3.new(1, 1, 1) -- White
Credits.BackgroundColor3 = Color3.new(0, 0, 0) -- Black
Credits.BackgroundTransparency = 1 -- Make the background transparent
Credits.Size = UDim2.new(1, 0, 0.2, 0)
Credits.Position = UDim2.new(0, 0, 0.8, 0)
Credits.Font = Enum.Font.SourceSans
Credits.TextScaled = true
Credits.BorderSizePixel = 0 -- Remove border lines
```

Here's a brief explanation of the changes:

1. **Stretch up the Frame:** `Frame.Size = UDim2.new(0.2, 100, 0.9, 150)` - Increased the Y-scale and Y-offset to stretch the frame up and down.
2. **Position the Frame Higher:** `Frame.Position = UDim2.new(0.4, -50, 0.05, -75)` - Adjusted the position's Y-scale and Y-offset to move the frame upwards on the screen.

Feel free to fine-tune these values to get the exact look and positioning you desire for your GUI.
Answered by GPT-4o
Got it! You want the frame to be a medium size, smaller than what we previously set but still visible on the screen. Here's how we can adjust the `Size` and `Position` properties to make it like the vertical bars:

```lua
local ScreenGui = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local Title = Instance.new("TextLabel")
local Credits = Instance.new("TextLabel")

-- Parent the GUI to the Player's PlayerGUI
ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")

-- Set up the Frame
Frame.Parent = ScreenGui
Frame.BackgroundColor3 = Color3.new(0, 0, 0) -- Black
Frame.Size = UDim2.new(0.1, 50, 0.5, 100) -- Adjusted to a medium size
Frame.Position = UDim2.new(0.45, -25, 0.25, -50) -- Center the GUI after adjusting size
Frame.BorderSizePixel = 0 -- Remove border lines

-- Set up the Title
Title.Parent = Frame
Title.Text = "Awaken v3"
Title.TextColor3 = Color3.new(1, 1, 1) -- White
Title.BackgroundColor3 = Color3.new(0, 0, 0) -- Black
Title.BackgroundTransparency = 1 -- Make the background transparent
Title.Size = UDim2.new(1, 0, 0.2, 0)
Title.Position = UDim2.new(0, 0, 0, 0)
Title.Font = Enum.Font.SourceSans
Title.TextScaled = true
Title.BorderSizePixel = 0 -- Remove border lines

-- Set up the Credits
Credits.Parent = Frame
Credits.Text = "Credits: All credits go to Awaken"
Credits.TextColor3 = Color3.new(1, 1, 1) -- White
Credits.BackgroundColor3 = Color3.new(0, 0, 0) -- Black
Credits.BackgroundTransparency = 1 -- Make the background transparent
Credits.Size = UDim2.new(1, 0, 0.2, 0)
Credits.Position = UDim2.new(0, 0, 0.8, 0)
Credits.Font = Enum.Font.SourceSans
Credits.TextScaled = true
Credits.BorderSizePixel = 0 -- Remove border lines
```

Changes made:

1. **Size Adjustments:**
- `Frame.Size = UDim2.new(0.1, 50, 0.5, 100)` - Adjusted to make the frame medium-sized.
2. **Position Adjustments:**
- `Frame.Position = UDim2.new(0.45, -25, 0.25, -50)` - Adjusted the position to center the medium-sized frame on the screen.

This will give you a vertically centered, medium-sized frame that fits within the dimensions you described. You can further tweak the `Size` and `Position` properties as needed to get the exact appearance you want.

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