Asked by Anonymous

Using the excitement of violence to keep video games users to playing their games is an example of which risk factor?

A. poverty
B. family violence
C. media violence
D. availability of weapons

Answers

Answered by Ms. Sue
What do you think?
Answered by Cali
is it C? Ms. Sue
Answered by Cali
I was right!

The correct answers are:

1. B
2. C
3. D
Answered by lol star♥
@Cali is right 100%
Answered by Cali is right<3
TY FOR THE HELP LOVEE💗
Answered by Bobby
Thxs bro
Answered by Ms.Sue
Cali is now banned from Jiskha for giving answers!
Answered by Ms.Sue👩
That is a fake ms.sue
Answered by Anonymous
But others give answers to 🙄
Answer
Cali IS STILL CORRECT IN 2023!!!
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