Asked by Anonymous
Using the excitement of violence to keep video games users to playing their games is an example of which risk factor?
A. poverty
B. family violence
C. media violence
D. availability of weapons
A. poverty
B. family violence
C. media violence
D. availability of weapons
Answers
Answered by
Ms. Sue
What do you think?
Answered by
Cali
is it C? Ms. Sue
Answered by
Cali
I was right!
The correct answers are:
1. B
2. C
3. D
The correct answers are:
1. B
2. C
3. D
Answered by
lol star♥
@Cali is right 100%
Answered by
Cali is right<3
TY FOR THE HELP LOVEE💗
Answered by
Bobby
Thxs bro
Answered by
Ms.Sue
Cali is now banned from Jiskha for giving answers!
Answered by
Ms.Sue👩
That is a fake ms.sue
Answered by
Anonymous
But others give answers to 🙄
Answer
Cali IS STILL CORRECT IN 2023!!!
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