The nonfiction game genre that involves true accounts of only past periods or events is often referred to as "historical games" or "historical narrative games." These games are designed to educate players about specific historical events, periods, or figures, blending gameplay with factual information and real-life scenarios. They may include simulations, interactive documentaries, or narrative-driven experiences that focus on past events and aim to provide an authentic portrayal of history.
Which nonfiction game genre involves true accounts of only past periods or events
6 answers
Certainly! Here’s a breakdown of the different nonfiction game genres you mentioned—historical, how-to, journalism, and self-help:
1. Historical Games
Definition: These games focus on specific historical events, periods, or figures. They aim to educate players and provide insights into the past through interactive experiences.
Examples:
- Games that allow players to re-enact historical battles, such as "Civilization" or "Total War."
- Interactive experiences that explore historical narratives, such as "Assassin's Creed" series or "Valiant Hearts: The Great War."
2. How-To Games
Definition: These games provide players with instructional content or practical knowledge about various tasks or skills. They typically focus on teaching players how to accomplish specific activities or challenges through gameplay.
Examples:
- Simulation games like "The Sims," where players learn about life management and building design.
- Cooking or craft-related games that guide players through recipes or projects, such as "Cooking Mama" or "LittleBigPlanet."
3. Journalism Games
Definition: This genre focuses on news and media narratives, often allowing players to explore journalistic practices, investigate stories, or make decisions that affect the presentation of news. They can combine elements of storytelling with ethical dilemmas faced in journalism.
Examples:
- Games like "Papers, Please," where players act as border control agents and deal with moral choices related to immigration.
- Interactive journalism projects that allow players to navigate through news stories, such as "The Red Strings Club."
4. Self-Help Games
Definition: These games are designed to promote personal development, mental well-being, and self-improvement. They often incorporate psychology principles and aim to help players develop coping strategies, mindfulness, or skills relevant to their personal lives.
Examples:
- Games like "Journey," which focus on personal reflection and emotional experiences.
- Apps or games that promote mental health awareness, relaxation techniques, or stress management, such as "SuperBetter" or "Moodfit."
Each of these genres has its unique focus and objectives, catering to different interests and learning styles within the realm of nonfiction gaming.
If you are specifically asking about the nonfiction game genre that involves true accounts of only past periods or events, the correct designation would be historical games. These games center on real historical events, figures, and contexts, providing players with educational insights into history through interactive gameplay.