Gentile's definition of "addiction to video games and internet use" primarily focuses on the problems a user's screen time is causing in their life. This perspective emphasizes the negative impacts and consequences that excessive screen time can have on an individual's daily functioning, relationships, and overall well-being rather than solely measuring the quantity of time spent in front of a screen.
What does Gentile's definition of "addiction to video games and internet use" focus on?
what problems a user's screen time is causing in their life
the amount of time a young person spends looking at screens
what other great problems their screen time usage might be a symptom of
the physical changes in the brain that occur because of screen time
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