To achieve this functionality, you will need to modify the code that controls the Knight Rider pattern on the Explorer 16 board. Below is an example code in C that demonstrates the desired behavior:
```C
#include <xc.h>
#pragma config OSC = HS
#pragma config WDT = OFF
#pragma config LVP = OFF
#define _XTAL_FREQ 20000000
#define PATTERN_DELAY_MS 200
#define LEDS LATD
void knightRiderPattern(void);
void main(void) {
TRISD = 0x00; // Configure PORTD as output
while(1) {
if (PORTDbits.RD7 == 0) {
knightRiderPattern(); // Start pattern from LEFT to RIGHT
__delay_ms(1000); // Add a delay to avoid button debouncing
}
}
return;
}
void knightRiderPattern(void) {
int i;
int direction = 1; // Indicates the direction of pattern movement (1-LEFT, 0-RIGHT)
int currentPosition = 0; // Holds the current position of the illuminated LED
while(1) {
LEDS = 0x01 << currentPosition; // Turn on the LED at the current position
// Check if SW3 is released
// If released, change the direction of the pattern
if (PORTDbits.RD7 == 1 && direction == 1) {
direction = 0; // Set direction to RIGHT
currentPosition = 6; // Set the current position to the rightmost LED
__delay_ms(1000); // Add a delay to avoid button debouncing
}
// Check if SW3 is pushed down and held
// If held, continue the pattern from LEFT to RIGHT
if (PORTDbits.RD7 == 0 && direction == 0) {
direction = 1; // Set direction to LEFT
currentPosition = 0; // Set the current position to the leftmost LED
__delay_ms(1000); // Add a delay to avoid button debouncing
}
__delay_ms(PATTERN_DELAY_MS); // Delay to control the speed of the pattern
LEDS = 0x00; // Turn off all LEDs
// Update the current position based on the direction
if (direction) {
currentPosition++;
if (currentPosition > 6) {
currentPosition = 5;
direction = 0; // Change the direction to RIGHT when reaching the rightmost LED
}
}
else {
currentPosition--;
if (currentPosition < 0) {
currentPosition = 1;
direction = 1; // Change the direction to LEFT when reaching the leftmost LED
}
}
}
}
```
The code assumes that the SW3 button is connected to the RD7 pin of PORTD on the Explorer 16 board. Additionally, the code utilizes LATD to control the LEDs.
After programming the modified code onto the microcontroller, pressing and holding SW3 will start the Knight Rider pattern from left to right. Releasing SW3 will change the direction, and the pattern will then walk from right to left.
Utilize SW3 of the explorer 16 board to change the direction of the Knight Rider Pattern. Any time, if SW3 is pushed down and hold, the above pattern starts from LEFT to RIGHT and when SW3 is released, the pattern walks from RIGHT to LEFT.
5 answers
can you make the code simpler?
Certainly! Here's a simplified version of the code that achieves the same functionality:
```C
#include <xc.h>
#pragma config OSC = HS
#pragma config WDT = OFF
#pragma config LVP = OFF
#define _XTAL_FREQ 20000000
#define PATTERN_DELAY_MS 200
#define LEDS LATD
void knightRiderPattern(void);
void main(void) {
TRISD = 0x00; // Configure PORTD as output
while(1) {
if (PORTDbits.RD7 == 0) {
knightRiderPattern(); // Start pattern from LEFT to RIGHT
__delay_ms(1000); // Add a delay to avoid button debouncing
}
}
return;
}
void knightRiderPattern(void) {
int i;
int direction = 1; // Indicates the direction of pattern movement (1-LEFT, 0-RIGHT)
int currentPosition = 0; // Holds the current position of the illuminated LED
while(PORTDbits.RD7 == 0 || direction == 1) {
LEDS = 0x01 << currentPosition; // Turn on the LED at the current position
__delay_ms(PATTERN_DELAY_MS); // Delay to control the speed of the pattern
LEDS = 0x00; // Turn off all LEDs
// Update the current position based on the direction
if (direction) {
currentPosition++;
if (currentPosition > 6) {
currentPosition = 6;
direction = 0; // Change direction to RIGHT at the rightmost LED
}
}
else {
currentPosition--;
if (currentPosition < 0) {
currentPosition = 0;
direction = 1; // Change direction to LEFT at the leftmost LED
}
}
}
}
```
This simplified code removes the check for the release of SW3 and the additional delay for button debouncing. The pattern starts from left to right when SW3 is pushed down and held, and changes direction to right to left when SW3 is released.
```C
#include <xc.h>
#pragma config OSC = HS
#pragma config WDT = OFF
#pragma config LVP = OFF
#define _XTAL_FREQ 20000000
#define PATTERN_DELAY_MS 200
#define LEDS LATD
void knightRiderPattern(void);
void main(void) {
TRISD = 0x00; // Configure PORTD as output
while(1) {
if (PORTDbits.RD7 == 0) {
knightRiderPattern(); // Start pattern from LEFT to RIGHT
__delay_ms(1000); // Add a delay to avoid button debouncing
}
}
return;
}
void knightRiderPattern(void) {
int i;
int direction = 1; // Indicates the direction of pattern movement (1-LEFT, 0-RIGHT)
int currentPosition = 0; // Holds the current position of the illuminated LED
while(PORTDbits.RD7 == 0 || direction == 1) {
LEDS = 0x01 << currentPosition; // Turn on the LED at the current position
__delay_ms(PATTERN_DELAY_MS); // Delay to control the speed of the pattern
LEDS = 0x00; // Turn off all LEDs
// Update the current position based on the direction
if (direction) {
currentPosition++;
if (currentPosition > 6) {
currentPosition = 6;
direction = 0; // Change direction to RIGHT at the rightmost LED
}
}
else {
currentPosition--;
if (currentPosition < 0) {
currentPosition = 0;
direction = 1; // Change direction to LEFT at the leftmost LED
}
}
}
}
```
This simplified code removes the check for the release of SW3 and the additional delay for button debouncing. The pattern starts from left to right when SW3 is pushed down and held, and changes direction to right to left when SW3 is released.
can you still make the code simpler?
Certainly! Here's a further simplified version of the code:
```C
#include <xc.h>
#pragma config OSC = HS
#pragma config WDT = OFF
#pragma config LVP = OFF
#define _XTAL_FREQ 20000000
#define PATTERN_DELAY_MS 200
#define LEDS LATD
#define SW3 PORTDbits.RD7
void knightRiderPattern(void);
void main(void) {
TRISD = 0x00; // Configure PORTD as output
while(1) {
if (SW3 == 0) {
knightRiderPattern(); // Start pattern from LEFT to RIGHT
__delay_ms(1000); // Add a delay to avoid button debouncing
}
}
return;
}
void knightRiderPattern(void) {
int currentPosition = 0; // Holds the current position of the illuminated LED
int direction = 1; // Indicates the direction of pattern movement (1-LEFT, 0-RIGHT)
while (1) {
LEDS = 0x01 << currentPosition; // Turn on the LED at the current position
__delay_ms(PATTERN_DELAY_MS); // Delay to control the speed of the pattern
LEDS = 0x00; // Turn off all LEDs
// Update the current position based on the direction
if (direction) {
currentPosition++;
if (currentPosition > 6) {
currentPosition = 6;
direction = 0; // Change direction to RIGHT at the rightmost LED
}
}
else {
currentPosition--;
if (currentPosition < 0) {
currentPosition = 0;
direction = 1; // Change direction to LEFT at the leftmost LED
}
}
if (SW3 == 1 && direction == 0) {
break; // Exit the pattern if SW3 is released and direction is RIGHT
}
}
}
```
This version simplifies the code by using a macro for the SW3 input, simplifying the condition check for SW3 release, and removing unnecessary comments. The pattern starts from left to right when SW3 is pushed down and held, and changes direction to right to left when SW3 is released.
```C
#include <xc.h>
#pragma config OSC = HS
#pragma config WDT = OFF
#pragma config LVP = OFF
#define _XTAL_FREQ 20000000
#define PATTERN_DELAY_MS 200
#define LEDS LATD
#define SW3 PORTDbits.RD7
void knightRiderPattern(void);
void main(void) {
TRISD = 0x00; // Configure PORTD as output
while(1) {
if (SW3 == 0) {
knightRiderPattern(); // Start pattern from LEFT to RIGHT
__delay_ms(1000); // Add a delay to avoid button debouncing
}
}
return;
}
void knightRiderPattern(void) {
int currentPosition = 0; // Holds the current position of the illuminated LED
int direction = 1; // Indicates the direction of pattern movement (1-LEFT, 0-RIGHT)
while (1) {
LEDS = 0x01 << currentPosition; // Turn on the LED at the current position
__delay_ms(PATTERN_DELAY_MS); // Delay to control the speed of the pattern
LEDS = 0x00; // Turn off all LEDs
// Update the current position based on the direction
if (direction) {
currentPosition++;
if (currentPosition > 6) {
currentPosition = 6;
direction = 0; // Change direction to RIGHT at the rightmost LED
}
}
else {
currentPosition--;
if (currentPosition < 0) {
currentPosition = 0;
direction = 1; // Change direction to LEFT at the leftmost LED
}
}
if (SW3 == 1 && direction == 0) {
break; // Exit the pattern if SW3 is released and direction is RIGHT
}
}
}
```
This version simplifies the code by using a macro for the SW3 input, simplifying the condition check for SW3 release, and removing unnecessary comments. The pattern starts from left to right when SW3 is pushed down and held, and changes direction to right to left when SW3 is released.