Using the excitement of violence to keep video games users to playing their games is an example of which risk factor?

A. poverty
B. family violence
C. media violence
D. availability of weapons

10 answers

What do you think?
is it C? Ms. Sue
I was right!

The correct answers are:

1. B
2. C
3. D
@Cali is right 100%
TY FOR THE HELP LOVEE💗
Thxs bro
Cali is now banned from Jiskha for giving answers!
That is a fake ms.sue
But others give answers to 🙄
Cali IS STILL CORRECT IN 2023!!!