To determine a line of reflection that flips hexagon WXYUZV onto itself, we need to identify a line that is equidistant from corresponding points of the hexagon.
Since the hexagon is plotted in quadrants 3 and 4, we can assess whether there is a line of symmetry along the x-axis (y = 0) or another vertical line.
The most common line of reflection for polygons in quadrants 3 and 4 is usually the x-axis or y-axis, assuming the polygon is symmetric about that line.
Given the options provided, without seeing the specific coordinates but understanding the general configuration:
- y = 0 (the x-axis) is likely to be a line of reflection, as it would flip the points in quadrants 3 and 4 to their corresponding locations and maintain the overall shape of the polygon.
Therefore, the best choice for the line of reflection that would flip hexagon WXYUZV onto itself is:
y = 0.