To determine a line of reflection that would flip the hexagon WXYZUV onto itself, we can analyze the coordinates provided:
- W (-n, 0)
- X (n, 0)
- U (-m, -r)
- V (-m, -r)
- The coordinates of Y and Z are unspecified, but it is indicated that the polygon is plotted in quadrants 3 and 4.
Given that W and X have coordinates on the line y=0 (the x-axis), it would make sense that the line of reflection is y=0 because this way, points would reflect vertically over the x-axis. Points situated on the x-axis remain unchanged and those located in negative quadrants (like U and V) would reflect into their corresponding positive quadrants, maintaining symmetry.
Therefore, the correct response is:
y=0