A research-based argumentative essay is an essay that requires the writer to investigate a topic, collect evidence, and evaluate that evidence in order to present a strong argument. The purpose of this type of essay is to convince the reader of a particular point of view or persuade them to take a specific action.
To write a research-based argumentative essay, it is important to choose a topic that is controversial or has differing opinions. This allows for a more thorough investigation and analysis of the evidence. Some examples of topics for this type of essay might include climate change, gun control, or the death penalty.
Once a topic has been chosen, the writer should begin by conducting research to gather evidence to support their argument. This can include reading articles, books, and scholarly journals, as well as conducting interviews or surveys. It is important to gather evidence from reputable sources to ensure its credibility.
Once the evidence has been collected, the writer should evaluate it in order to determine its relevance and validity. This may involve analyzing the data, comparing different viewpoints, or examining the methodology of the research. It is important to critically assess the evidence in order to make a strong argument.
After the evidence has been evaluated, the writer can begin to structure their essay. The essay should have a clear introduction that presents the topic and previews the argument. The body paragraphs should present the evidence and explain how it supports the argument. Each paragraph should focus on a different piece of evidence and provide analysis and interpretation. The conclusion should summarize the main points of the essay and restate the argument.
Throughout the essay, the writer should also address counterarguments and refute them with evidence. This shows the reader that the argument has been thoroughly considered and strengthens the overall argument.
In addition to strong evidence and a well-structured argument, it is also important to use clear and concise language in a research-based argumentative essay. The essay should be written in a formal style and avoid personal anecdotes or emotional appeals. Instead, the focus should be on presenting facts, logical reasoning, and expert opinions.
In conclusion, a research-based argumentative essay requires the writer to investigate a topic, gather evidence, evaluate that evidence, and present a strong argument. By following these steps and using clear language, the writer can create a persuasive essay that convinces the reader of their point of view.
The Research- Based Argumentative Essay
3 answers
The Research- Based Argumentative Essay Gimkit VS Blooket
Introduction:
The popularity of educational game platforms has soared in recent years, as teachers and students seek more engaging and interactive learning experiences. Gimkit and Blooket are two such platforms that have gained significant attention in classrooms. This research-based argumentative essay will compare and contrast Gimkit and Blooket, examining their features, educational value, and overall effectiveness for student learning.
Features and Functionality:
Gimkit and Blooket share some similarities in terms of their core functionality. Both platforms allow teachers to create and customize game-based activities for their students. These activities can be tailored to specific content areas, such as math, science, or language arts. Both platforms include features like multiple-choice questions, timers, and leaderboard tracking.
However, the features of Gimkit and Blooket differ in certain aspects. Gimkit offers a unique "money" system, where students can earn virtual currency by answering questions correctly. They can then use this currency to purchase power-ups or bonuses within the game. This aspect adds a layer of motivation and competitiveness to the learning experience.
On the other hand, Blooket offers a wider variety of game formats, including the popular "Battle Royale" mode where students compete against each other in an elimination-style challenge. This adds excitement and a sense of urgency to the gameplay.
Educational Value:
When evaluating the educational value of Gimkit and Blooket, several factors must be considered. Both platforms provide immediate feedback to students, which is crucial for their learning and understanding of the content. Feedback can help them identify strengths and weaknesses, allowing for targeted practice and improvement.
Gimkit's money system encourages students to pay attention and answer questions accurately to earn rewards. This gamification aspect can enhance student engagement and motivation in the learning process. Additionally, Gimkit allows teachers to import content from other sources, making it easier for them to align the game activities with their curriculum.
Similarly, Blooket promotes engagement through its dynamic game formats and customizable content. The Battle Royale mode, in particular, fosters healthy competition and teamwork among students. Blooket also offers a library of pre-made games, which can save teachers time in creating their own content.
Effectiveness for Student Learning:
While both Gimkit and Blooket have their strengths, it is essential to evaluate their effectiveness in promoting student learning. Studies have shown that interactive games can improve student retention of information and increase motivation. However, it is crucial to consider the instructional design and integration of these platforms into the classroom.
Gimkit's money system and customization options can provide effective learning opportunities when utilized appropriately by teachers. However, if not implemented thoughtfully, it could become a distraction or simply incentivize students to focus solely on earning points rather than truly understanding the concepts. Thus, it is crucial for teachers to design game activities that align with their learning objectives and provide meaningful learning experiences.
Similarly, Blooket's different game formats and pre-made games can enhance student engagement. However, the focus should also be on ensuring that the content within these games is authentic and aligned with the curriculum. Teachers need to assess whether the game-based activities truly challenge and reinforce the intended learning outcomes.
Conclusion:
In conclusion, both Gimkit and Blooket offer valuable features and educational opportunities for students. Gimkit's money system and customization options enhance engagement and motivation. Blooket's dynamic game formats and pre-made games save teachers time and promote collaboration. However, the effectiveness of these platforms ultimately depends on how they are integrated into the classroom and aligned with instructional goals. Educators must carefully consider the educational value and learning outcomes when using these game-based platforms.
The popularity of educational game platforms has soared in recent years, as teachers and students seek more engaging and interactive learning experiences. Gimkit and Blooket are two such platforms that have gained significant attention in classrooms. This research-based argumentative essay will compare and contrast Gimkit and Blooket, examining their features, educational value, and overall effectiveness for student learning.
Features and Functionality:
Gimkit and Blooket share some similarities in terms of their core functionality. Both platforms allow teachers to create and customize game-based activities for their students. These activities can be tailored to specific content areas, such as math, science, or language arts. Both platforms include features like multiple-choice questions, timers, and leaderboard tracking.
However, the features of Gimkit and Blooket differ in certain aspects. Gimkit offers a unique "money" system, where students can earn virtual currency by answering questions correctly. They can then use this currency to purchase power-ups or bonuses within the game. This aspect adds a layer of motivation and competitiveness to the learning experience.
On the other hand, Blooket offers a wider variety of game formats, including the popular "Battle Royale" mode where students compete against each other in an elimination-style challenge. This adds excitement and a sense of urgency to the gameplay.
Educational Value:
When evaluating the educational value of Gimkit and Blooket, several factors must be considered. Both platforms provide immediate feedback to students, which is crucial for their learning and understanding of the content. Feedback can help them identify strengths and weaknesses, allowing for targeted practice and improvement.
Gimkit's money system encourages students to pay attention and answer questions accurately to earn rewards. This gamification aspect can enhance student engagement and motivation in the learning process. Additionally, Gimkit allows teachers to import content from other sources, making it easier for them to align the game activities with their curriculum.
Similarly, Blooket promotes engagement through its dynamic game formats and customizable content. The Battle Royale mode, in particular, fosters healthy competition and teamwork among students. Blooket also offers a library of pre-made games, which can save teachers time in creating their own content.
Effectiveness for Student Learning:
While both Gimkit and Blooket have their strengths, it is essential to evaluate their effectiveness in promoting student learning. Studies have shown that interactive games can improve student retention of information and increase motivation. However, it is crucial to consider the instructional design and integration of these platforms into the classroom.
Gimkit's money system and customization options can provide effective learning opportunities when utilized appropriately by teachers. However, if not implemented thoughtfully, it could become a distraction or simply incentivize students to focus solely on earning points rather than truly understanding the concepts. Thus, it is crucial for teachers to design game activities that align with their learning objectives and provide meaningful learning experiences.
Similarly, Blooket's different game formats and pre-made games can enhance student engagement. However, the focus should also be on ensuring that the content within these games is authentic and aligned with the curriculum. Teachers need to assess whether the game-based activities truly challenge and reinforce the intended learning outcomes.
Conclusion:
In conclusion, both Gimkit and Blooket offer valuable features and educational opportunities for students. Gimkit's money system and customization options enhance engagement and motivation. Blooket's dynamic game formats and pre-made games save teachers time and promote collaboration. However, the effectiveness of these platforms ultimately depends on how they are integrated into the classroom and aligned with instructional goals. Educators must carefully consider the educational value and learning outcomes when using these game-based platforms.