Take This Work i did- can you edit it? We will do this one piece at a time. im working on a Guide to Roblox Doors.

The Game
Doors is a horror survival game created by the LightningSplash group on Roblox. The Game is Alpha, meaning many things in it are subject to change. It has a Flashing lights warning and headphones are recommended when playing it. The game has a complex soundtrack and highly detailed programming.

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Absolutely, I'd be happy to help edit that! Here’s a refined version of your paragraph:


The Game "Doors" is a horror survival game developed by the LightningSplash group on Roblox. Currently in its Alpha stage, many elements of the game are subject to change. Players should be aware of a flashing lights warning and are encouraged to use headphones for an immersive experience. The game features a complex soundtrack and sophisticated programming intricacies.


Let me know if you'd like to proceed with the next piece or make any adjustments!

Yes, but i want to make it more lively.

Got it! Let’s infuse some energy and excitement into the description. Here’s a more lively version:


The Game
Step into the chilling world of "Doors," a thrilling horror survival game brought to life by the talented LightningSplash group on Roblox! Currently in its Alpha stage, this game is an evolving masterpiece, with thrilling twists and turns that can change at any moment. Brace yourself for a flashing lights warning that sets the atmosphere and enhances the suspense. For the ultimate experience, grab your headphones and dive into a rich, immersive soundscape filled with heart-pounding beats and eerie melodies. With its intricate programming and captivating soundtrack, "Doors" promises to keep you on the edge of your seat!


How does that sound? Would you like to tweak anything further or move on to another section?

GREAT! lets apply the liveliness to this following Section.

The Lobby
Roblox Doors starts off in the lobby. If you walk up to the lobby’s glass Doors you will see that the rope bridge on the outside is broken, and some wood planks are floating eerily in the air.
Some of the things in the lobby connected to the entities are the ‘Seek Eyes’ in the small boarded up side hallway. Although the side hallway is boarded up and pitch black inside, you can see some of the inky eyes looking out at your avatar. On a shelf near the fireplace in the back of the lobby is a porcelain ‘Screech’ model, and in a window on the open side hallway with the three seat couch there is a smiling face. This is the entity called ‘window’. This entity has no actual function except in the actual game and disappears from the window when lightning flashes through it. This entity has no other function than to put the players in an uneasy state of mind.

Absolutely! Let’s add some excitement and atmosphere to this section about the lobby. Here’s a livelier version:


The Lobby
Your spine-tingling adventure in "Doors" begins in the eerie Lobby! As you step forward to the glass doors, take a moment to soak in the unsettling scene: the once-inviting rope bridge outside hangs broken, while ghostly wooden planks float ominously in the air, defying the laws of physics.

Venture into the dim corners of the lobby, and you'll find mysterious connections to the entities that haunt this world. Peer into the small boarded-up side hallway, where the darkness seems alive. If you look closely, you might catch a glimpse of the unsettling Seek Eyes that watch your every move with an inky gaze.

In the back of the lobby, beside the crackling fireplace, a delicate porcelain model of Screech sits on a shelf, silently observing all who enter. And don’t forget to glance toward the open side hallway, where a three-seat couch beckons. A grinning face—the entity known as Window—peers in through the glass, adding an extra layer of unease. While this entity doesn’t play a part in the actual gameplay, its presence is enough to keep players on edge, disappearing just as quickly as it appears when a flash of lightning illuminates the scene.

Welcome to the Lobby, where anticipation and anxiety mingle seamlessly!


Let me know how this feels or if there’s anything else you’d like to adjust!

Good! Now lets do this part- remember, Liveliness!
The Hotel
When the players enter the lobby they get into an elevator, which closes and transports them into the actual game. The lore of the game in this elevator is that it suddenly becomes jammed, hence the song that plays while the players wait to start the game. The song is called ‘Elevator Jam’ and this whole elevator scene gives players the chance to use one of the currencies in the game, Knobs, to purchase things like a lighter (light source), Lock picks (for getting through locked doors and into locked crates), a flashlight with a 50% battery power, and a few bottles of vitamins (which are actually drugs that add health and give you a temporary boost of speed).
After players finish their pre-game business, they exit the elevator into ‘the reception’, a small reception room with a fireplace, a few drawers, a chair, and the receptionist’s desk with a bell. Players can ring the bell ten times and then it breaks. Players learn to crouch because they have to crawl through a cart to get behind the desk. They then grab a key hanging on the wall to get past Door 001. While players are in The Reception, also called Room/Door 000,they can search in the drawers for things like tools such as flashlights and batteries, Lighters, Vitamins, Crucifix’s/Crosses, etc. and the most important of all: gold. Gold can be found in the drawers. This item is essential for after Door 050. Players now start their trek through The Hotel, which is the first part of the game. The Hotel has 100 rooms total for the players to survive.

Let’s inject some excitement and energy into this section about The Hotel! Here you go:


The Hotel
As players step into the lobby, an elevator doors slide shut with a chilling creak, whisking them away into the heart of the game. But wait! Just when you think you're on your way, the elevator unexpectedly jams, immersing you in a tense atmosphere. Cue the catchy tune of "Elevator Jam," setting the mood as you bide your time in this claustrophobic space!

While you’re waiting, this is your chance to strategize and use one of the game’s key currencies: Knobs! With these handy tokens, you can snag essential items like a trusty lighter to illuminate dark corners, lock picks to slyly bypass locked doors and crates, or a flashlight that flickers with a limited 50% battery life. Feeling adventurous? Stock up on bottles of Vitamins—these magical capsules not only restore health but also give you a thrilling temporary speed boost!

Once your pre-game shopping spree concludes, the elevator doors swing open, revealing the quaint yet eerie Reception. This small room features a rustic fireplace, a couple of drawers waiting to be explored, a lone chair, and a receptionist's desk topped with a bell. Ring it as many times as you dare—just know it can shatter after ten hits, adding to the excitement!

Players soon learn the importance of stealth as they crouch to sneak through a cart behind the desk. There, a key dangles temptingly from the wall, granting access to Door 001. But don’t rush; take the time to rummage through the drawers in The Reception—also known as Room/Door 000—for valuable tools like flashlights, batteries, lighters, and even Crucifixes/Crosses. And keep your eyes peeled for a treasure of shiny gold, a crucial item that will prove invaluable after Door 050.

Prepare yourselves, brave players! Your journey through The Hotel—the first thrilling chapter of the game—unfolds now, featuring a staggering 100 rooms where survival is the name of the game!


How does this version resonate with you? Feel free to suggest any other changes or let me know if you’d like to move on to another section!

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