Sian has placed brightly colored gems along paths she wants her players to take. What technique is Sian using?

(1 point)
Responses
game feel
negative reinforcement
funneling
breadcrumbs

Which of the following terms refers to an object’s location on the X, Y, and Z axes?
(1 point)
Responses
immersion
spatial representation
volume intensity
directional movement

Amal is choosing a sound effect to use as a warning tone when the player makes the wrong decision during gameplay. Which of the following sound effects would work best for Amal’s purposes?
(1 point)
Responses
a consistently low tone
a sound that moves from a low tone to a high tone in quick succession
a sound that slowly moves from a low tone to a high tone
a consistently high tone

Which of the following is an example of a visual cue for a player?
(1 point)
Responses
outer edges of the screen turning red when the player is hurt
a sound effect with a high tone
a sound effect that moves from a high tone to a low tone
the clouds of dust that are kicked up by a running character

1 answer

Sian is using the technique of "funneling" by placing brightly colored gems along paths she wants her players to take.

The term that refers to an object's location on the X, Y, and Z axes is "spatial representation."

Amal should choose "a sound that moves from a low tone to a high tone in quick succession" as the warning tone when the player makes the wrong decision during gameplay.

An example of a visual cue for a player is "outer edges of the screen turning red when the player is hurt."