Read the two passages.

Passage 1

Violence in video games is unavoidable. More than
half of the top video games contain some element of
violence. Does this lead to violence in the real world?
Logical people know the answer, and the facts prove
it. Between 1994 and 2004, video game sales
increased by 204 percent. During that same time
period, the arrest rate for juveniles committing violent
crimes decreased by 63 percent. These facts make it
obvious that video games are not a problem.

Passage 2
The majority of video games contain violence.
Children playing these games leads directly to acts of
violence. Several studies, including a 2014 study by
the Journal of the American Medical Association, have

Which passage provides the more effective argument,
and why?

A. Passage 1 is more effective because passage 2
relies on personal anecdotes as the main evidence.

B. Passage 1 is more effective because it uses
overstatement for extra emphasis, and passage 2
does not

C. Passage 2 is more effective because it contains
logical and anecdotal, while passage 1 contains a
bandwagon appeal and a false dilemma.

D. Passage 2 is more effective because it presents
data as empirical evidence, and passage 1 does
not

1 answer

The correct answer is:

C. Passage 2 is more effective because it contains logical and anecdotal, while passage 1 contains a bandwagon appeal and a false dilemma.

Passage 2 hints at having studies to support its claims (although it does not provide them in full detail), while Passage 1 relies on a single set of statistics over a specific timeframe. The argument in Passage 1 could be seen as oversimplified, suggesting that since video game sales increased while juvenile crime decreased, there is no connection, which may misrepresent the complexities of the issue.