Here's the rewritten Python code that efficiently counts down from 5 to 0 with 1 second in between using a loop:
import time
for seconds in range(5, -1, -1):
print(f"Remaining time: {seconds}")
time.sleep(1)
Cookie Factory Management Object
Object: CookieBatch
Attributes:
batch_id
: Unique identifier for the cookie batch.cookie_type
: Type of cookies being produced (e.g., chocolate chip, oatmeal).quantity
: Number of cookies in the batch.
Methods:
start_production()
: Initiates the cookie production process for the batch.get_status()
: Returns the current status of the batch (e.g., "In Progress", "Completed").
Program Type Discussion
The initial song program is procedural in nature. It uses standalone variables to store song titles and their corresponding information without encapsulating this functionality in classes or objects.
To convert it to object-oriented programming, I would create a Song
class that encapsulates the properties and behavior related to songs. Below is a transformation of the given procedural code into an object-oriented version:
class Song:
def __init__(self, title, bpm, duration, id):
self.title = title
self.bpm = bpm # beats per minute
self.duration = duration # duration in seconds
self.id = id # unique identifier for the song
def display_info(self):
print(f"Title: {self.title}, BPM: {self.bpm}, Duration: {self.duration}, ID: {self.id}")
# Instances of the Song class
song1 = Song("Let's Dance", 128, 34, 304)
song2 = Song("Party Time!", 144, 32, 439)
song3 = Song("My Dreams", 93, 41, 339)
# Display information about songs
song1.display_info()
song2.display_info()
song3.display_info()
Program Description
The provided code snippet defines a Meals
class with a constructor that initializes the name
attribute. Then, an instance of the Meals
class called fish
is created with the name "salmon". The program prints the name of the fish
object. In essence, it serves to demonstrate a simple class definition and object instantiation in Python.
Python Module Example
Here's a simple Python module that solves a problem: calculating and displaying the area of different shapes (circle, rectangle, triangle).
# shape_area_calculator.py
import math
class ShapeAreaCalculator:
@staticmethod
def area_circle(radius):
"""Return the area of a circle given its radius."""
return math.pi * (radius ** 2)
@staticmethod
def area_rectangle(length, width):
"""Return the area of a rectangle given length and width."""
return length * width
@staticmethod
def area_triangle(base, height):
"""Return the area of a triangle given its base and height."""
return 0.5 * base * height
if __name__ == "__main__":
print(f"Area of circle with radius 5: {ShapeAreaCalculator.area_circle(5)}")
print(f"Area of rectangle with length 4 and width 2: {ShapeAreaCalculator.area_rectangle(4, 2)}")
print(f"Area of triangle with base 6 and height 3: {ShapeAreaCalculator.area_triangle(6, 3)}")
This module uses static methods to calculate the area of different shapes and can be easily expanded to accommodate more shapes or calculations. It demonstrates object-oriented principles by using a class to group related functionalities.