The six basic phases of the Software Development Life Cycle (SDLC) are: 1) Requirement Gathering and Analysis - understanding what the game needs; 2) Design - creating the game's architecture and visuals; 3) Implementation - coding the game logic; 4) Testing - identifying and fixing bugs; 5) Deployment - releasing the game to players; 6) Maintenance - providing updates and support post-launch.
A simple roadmap for creating a game could follow these steps: define game concepts, design levels, program core mechanics, conduct playtesting, deploy on selected platforms, and conduct ongoing maintenance. A basic function to test could look like this in pseudo-code:
def test_game_status(player_health):
if player_health > 0:
return "Player is alive."
else:
return "Player is dead."
This simple test case could simulate game status to ensure the game behaves correctly based on player health throughout the SDLC.