Certainly! Let's create a simple text-based game framework where we can add a new scene, a new enemy, and a new book for lore. Below is a complete example of how to implement these features in Python.
Game Framework
import random
class Game:
def __init__(self):
self.scenes = {
'entrance': Scene("You stand at the entrance of a dark cave. Paths diverge in multiple directions."),
'secret_room': Scene("You stumble upon a secret room filled with ancient treasures and a mysterious foe."),
}
self.current_scene = self.scenes['entrance']
self.currency = 0
def start(self):
print("Welcome to the Adventure Game!")
while True:
print(self.current_scene.description)
command = input("What would you like to do? (navigate, attack, check currency, read book): ").strip().lower()
if command == 'navigate':
self.navigate()
elif command == 'attack' and self.current_scene.enemy:
self.current_scene.enemy.attack_player()
elif command == 'check currency':
print(f"You have {self.currency} gold.")
elif command == 'read book':
self.read_book()
else:
print("Invalid command.\n")
def navigate(self):
if self.current_scene == self.scenes['entrance']:
self.current_scene = self.scenes['secret_room']
elif self.current_scene == self.scenes['secret_room']:
self.current_scene = self.scenes['entrance']
def read_book(self):
if self.current_scene == self.scenes['secret_room']:
print("You found an old book titled 'Legends of the Abyss'.")
print("Passage: 'Beware, brave traveler. The shadows hold secrets, and the edge of darkness is where the nightmares awaken.'")
else:
print("There are no books to read here.")
class Scene:
def __init__(self, description):
self.description = description
self.enemy = None
def set_enemy(self, enemy):
self.enemy = enemy
class Enemy:
def __init__(self, name, health, damage):
self.name = name
self.health = health
self.damage = damage
def attack_player(self):
if self.health > 0:
print(f"A wild {self.name} appears! It has {self.health} health.")
action = input("Do you wish to attack? (yes/no): ").strip().lower()
if action == 'yes':
damage_dealt = random.randint(1, 5) # Player damage
self.health -= damage_dealt
print(f"You dealt {damage_dealt} damage to {self.name}!")
if self.health <= 0:
self.defeated()
else:
self.counter_attack()
else:
print("You choose to flee!")
def counter_attack(self):
print(f"{self.name} attacks you for {self.damage} damage!")
self.health = 0 # For simplicity, we'll just remove the enemy once attacked.
def defeated(self):
reward = random.randint(10, 50)
print(f"You have defeated the {self.name}! You earn {reward} gold.")
game.currency += reward
self.health = 0 # Mark the enemy as defeated
# Setting up the game
game = Game()
# Create a new enemy for the secret room
enemy = Enemy("Shadow Beast", 10, 2)
game.scenes['secret_room'].set_enemy(enemy)
# Start the game
game.start()
Breakdown of the Code:
-
Game Class: This manages the overall game state, including scenes and player currency.
-
Scene Class: Represents different locations in the game, holding descriptions and any enemies present in the scene.
-
Enemy Class: Represents an enemy with health, damage capabilities, and methods to handle combat mechanics.
-
Navigating Scenes: The player can navigate back and forth between the entrance and the secret room.
-
Combat System: When the player decides to attack an enemy, they can deal damage to it based on a random value. If the enemy is defeated, the player receives a random reward in currency.
-
Lore Book: The player can access a fictional book in the secret room, which provides lore about the game setting.
Feel free to expand upon these mechanics and flesh out the scenes, characters, and more complex combat systems!