Passage 2 is more effective because it presents data as empirical evidence, and passage 1 does not.
While both passages discuss the relationship between video game violence and real-world violence, Passage 2 references specific studies and provides a basis for its claims. The mention of a study conducted by the Journal of the American Medical Association adds credibility to the argument. In contrast, Passage 1 relies on statistics about juvenile arrest rates in correlation with the increase in video game sales, but it does not provide empirical evidence linking video game violence specifically to real-world violence or address counterarguments effectively. This lack of data makes Passage 1 less persuasive overall.