Demonstrate the ability to troubleshoot technical issues and provide support for both students and colleagues in using digital technologies;
Critically analyze the impact of digital technologies on teaching and learning outcomes;
Collaborate with colleagues to share best practices in utilizing digital technologies in the classroom;
Adapt to new digital tools and software as they emerge, staying current with trends in educational technology;
Reflect on personal experiences with digital technologies and continuously improve skills in utilizing them effectively in educational settings.
Outcomes
evaluate, select, create and implement digital technologies to manage the sharing of information and to enhance the effectiveness of the teaching and learning situation;
Define digital technologies and application software;
Identify and evaluate examples of application software;
Discuss the purpose and general use of different application software;
Appropriately use application software in teaching and learning situations;
Create a simple application using coding applications such as Scratch or any other block or line based coding tools or program editing environments to enhance problem-solving skills.
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