One of your friends plays video games for at least six hours each day and gets upset when he has to go eat dinner with his family. This is a sign of

an anxiety disorder.
a phobia.
bipolar disorder.
an impulse-control disorder.

11 answers

The behavior you're describing—spending excessive time playing video games to the point of being upset about family obligations—could be indicative of an impulse-control disorder, particularly if it is leading to significant distress or disruption in daily life. However, it could also suggest symptoms related to excessive gaming behavior, which can sometimes be associated with other mental health concerns, including anxiety.

Among the choices you've given:

  • Anxiety disorder generally involves excessive worry or fear that interferes with daily activities.
  • Phobia refers to a specific fear that is disproportionate to the actual danger.
  • Bipolar disorder involves mood swings ranging from depressive lows to manic highs.
  • Impulse-control disorder involves the inability to resist a temptation or urge that may harm oneself or others.

Given the context, the most fitting option based on the information provided would likely be an impulse-control disorder.

A phobia is an example of a(n)
an anxiety disorder.
schizophrenia.
bipolar disorder.
an impulse-control disorder.

A phobia is an example of an anxiety disorder. Phobias are characterized by an intense and irrational fear of a specific object, situation, or activity, leading to avoidance behavior and significant distress.

Someone who is responsible and self-disciplined displays which personality trait?
extroversion
conscientiousness
agreeableness
emotional stability

Someone who is responsible and self-disciplined displays the personality trait of conscientiousness. This trait is associated with being organized, reliable, and goal-oriented.

The search for identity usually occurs during
early childhood.
middle adulthood.
late adulthood.
adolescence.

The search for identity usually occurs during adolescence. This developmental stage is characterized by exploration of self-concept, values, and beliefs as individuals work to establish their identities.

Self-esteem tends to be lower during
early childhood.
middle adulthood.
late adulthood.
adolescence.

Self-esteem tends to be lower during adolescence. During this time, individuals often face various physical, social, and emotional challenges, which can contribute to fluctuations in self-esteem. Many adolescents experience uncertainty about their identity and place in the world, which can also impact their self-esteem.

Bipolar disorder is an example of
a phobia.
a mood disorder.
an impulse-control disorder.
an anxiety disorder.

Bipolar disorder is an example of a mood disorder. It is characterized by significant mood swings, including episodes of mania or hypomania and episodes of depression.