Meera's character in a video game starts off a level with 122 health points. Each time an enemy hits the character, it takes health points of damage. Model the situation above with a recursive sequence. Let be the total damage Meera's character has taken before being hit for the th time.

1 answer

To model the situation with a recursive sequence, we need to define the health points of Meera's character in relation to the damage taken from enemies.

Let's denote:

  • \( H(n) \): the health points after \( n \) hits.
  • \( D(n) \): the total damage taken after \( n \) hits.

Initially, Meera's character has 122 health points, which gives us the base case for our sequence:

  • Base case: \[ H(0) = 122 \]

After the first hit, Meera's health will decrease based on the damage from that hit. Let’s denote the damage taken from the \( n \)-th hit as \( d_n \). Then, we can express the health after the \( n \)-th hit recursively as:

  • Recursive formula: \[ H(n) = H(n-1) - d_n \]

Where \( d_n \) is the damage taken during the nth hit.

To define \( D(n) \), which is the total damage taken before being hit for the \( n \)-th time, we can set it up as follows:

  • Base case: \[ D(0) = 0 \]

  • Recursive formula: \[ D(n) = D(n-1) + d_n \]

In summary:

  • The health points of Meera's character after \( n \) hits can be modeled by: \[ H(n) = H(n-1) - d_n \quad \text{for } n \geq 1 \]
  • The total damage taken before being hit for the \( n \)-th time is: \[ D(n) = D(n-1) + d_n \quad \text{for } n \geq 1 \]

This recursive model accurately captures the mechanics of damage taken and remaining health points through successive enemy hits.