Make it 2 inch wider and make it a bit longer

3 answers

Sure, I'd be happy to help, but I need a bit more context in order to provide accurate assistance. Are we talking about a piece of clothing, a piece of furniture, a digital design, or something else entirely? Could you please provide additional details so I can better understand what you're referring to and assist accordingly?
local ScreenGui = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local Title = Instance.new("TextLabel")
local Credits = Instance.new("TextLabel")

-- Parent the GUI to the Player's PlayerGUI
ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")

-- Set up the Frame
Frame.Parent = ScreenGui
Frame.BackgroundColor3 = Color3.new(0, 0, 0) -- Black
Frame.Size = UDim2.new(0.2, 0, 0.6, 0) -- Adjust size to make it a vertical rectangle
Frame.Position = UDim2.new(0.4, 0, 0.2, 0) -- Center the GUI
Frame.BorderSizePixel = 0 -- Remove border lines

-- Set up the Title
Title.Parent = Frame
Title.Text = "Awaken v3"
Title.TextColor3 = Color3.new(1, 1, 1) -- White
Title.BackgroundColor3 = Color3.new(0, 0, 0) -- Black
Title.BackgroundTransparency = 1 -- Make the background transparent
Title.Size = UDim2.new(1, 0, 0.2, 0)
Title.Position = UDim2.new(0, 0, 0, 0)
Title.Font = Enum.Font.SourceSans
Title.TextScaled = true
Title.BorderSizePixel = 0 -- Remove border lines

-- Set up the Credits
Credits.Parent = Frame
Credits.Text = "Credits: All credits go to Awaken"
Credits.TextColor3 = Color3.new(1, 1, 1) -- White
Credits.BackgroundColor3 = Color3.new(0, 0, 0) -- Black
Credits.BackgroundTransparency = 1 -- Make the background transparent
Credits.Size = UDim2.new(1, 0, 0.2, 0)
Credits.Position = UDim2.new(0, 0, 0.8, 0)
Credits.Font = Enum.Font.SourceSans
Credits.TextScaled = true
Credits.BorderSizePixel = 0 -- Remove border lines
Sure, to make the frame 2 inches wider and a bit longer, you'll need to adjust the `Size` property of the Frame. In Roblox, the `UDim2` size is relative, but you can use pixel values to make precise adjustments.

Let's assume you want to add approximately 2 inches wider and a bit longer in terms of pixels. For simplicity, let's say 2 inches corresponds to 100 pixels, and "a bit longer" means adding 50 pixels to the height. You can adjust these values based on your specific needs and screen resolution.

Here's your adjusted code:

```lua
local ScreenGui = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local Title = Instance.new("TextLabel")
local Credits = Instance.new("TextLabel")

-- Parent the GUI to the Player's PlayerGUI
ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")

-- Set up the Frame
Frame.Parent = ScreenGui
Frame.BackgroundColor3 = Color3.new(0, 0, 0) -- Black
Frame.Size = UDim2.new(0.2, 100, 0.6, 50) -- Adjusted size to make it wider and a bit longer
Frame.Position = UDim2.new(0.4, -50, 0.2, -25) -- Center the GUI after adjusting size
Frame.BorderSizePixel = 0 -- Remove border lines

-- Set up the Title
Title.Parent = Frame
Title.Text = "Awaken v3"
Title.TextColor3 = Color3.new(1, 1, 1) -- White
Title.BackgroundColor3 = Color3.new(0, 0, 0) -- Black
Title.BackgroundTransparency = 1 -- Make the background transparent
Title.Size = UDim2.new(1, 0, 0.2, 0)
Title.Position = UDim2.new(0, 0, 0, 0)
Title.Font = Enum.Font.SourceSans
Title.TextScaled = true
Title.BorderSizePixel = 0 -- Remove border lines

-- Set up the Credits
Credits.Parent = Frame
Credits.Text = "Credits: All credits go to Awaken"
Credits.TextColor3 = Color3.new(1, 1, 1) -- White
Credits.BackgroundColor3 = Color3.new(0, 0, 0) -- Black
Credits.BackgroundTransparency = 1 -- Make the background transparent
Credits.Size = UDim2.new(1, 0, 0.2, 0)
Credits.Position = UDim2.new(0, 0, 0.8, 0)
Credits.Font = Enum.Font.SourceSans
Credits.TextScaled = true
Credits.BorderSizePixel = 0 -- Remove border lines
```

In this code:
- The `Frame.Size` is changed to `UDim2.new(0.2, 100, 0.6, 50)`, adding 100 pixels to the width and 50 pixels to the height.
- The `Frame.Position` is updated to ensure it remains centered by adjusting the x and y offsets by `-50` and `-25`, respectively.

Feel free to adjust these pixel values according to your actual measurements and needs.