For a game level where Jenifer wants the light to show throughout the entire scene, she should use directional lighting.
Directional lighting simulates sunlight or a distant light source that emits light in parallel rays, providing even illumination across a large area. This type of lighting is ideal for illuminating entire scenes consistently without creating harsh shadows, making it suitable for outdoor environments or levels where uniform lighting is desired.
Point lighting and spotlighting are more localized, affecting only a small area around the light source, while timed lighting is typically used for dynamic changes in lighting over time, rather than providing a constant light across the entire scene.