jenifer is creating a game and wants the light in the current level to show throughout the entire scene what type of lighting should she sue

1 answer

If Jenifer wants the light in the current level to illuminate the entire scene evenly, she should consider using ambient lighting. Ambient lighting provides a base level of illumination that affects the entire scene without creating harsh shadows or bright spots. It ensures that all areas of the level are visible and contributes to the overall atmosphere without specifying the direction or intensity of the light source.

In addition, if she wants to enhance the ambiance or give a specific mood or effect, she might combine ambient lighting with other types, such as:

  • Directional lighting: This can simulate sunlight or other prominent light sources, casting shadows while still providing general illumination.
  • Point lights: These can be used to create specific illumination effects, like lamps or torches, while still contributing to the overall brightness in the scene.

Ultimately, the right combination of these light types will depend on the desired visual style and atmosphere of the game.