Duplicate Question
The question on this page has been marked as a duplicate question.
Original Question
Jackie is creating a game where the main character must avoid enemies. If Jackie wants to make the footsteps of the enemies lou...Asked by Hidden
Jackie is creating a game where the main character must avoid enemies. If Jackie wants to make the footsteps of the enemies louder the closer they are to the main character what will need to be adjusted?
(1 point)
Responses
viewport
viewport
spatial audio
spatial audio
LODs
LODs
field of view
(1 point)
Responses
viewport
viewport
spatial audio
spatial audio
LODs
LODs
field of view
Answers
Answered by
Hidden
Quinton is creating a game and is working on lighting. If he wants the lighting in his scene to come from office light bulbs he has placed, which type of lighting should he use?
(1 point)
Responses
point lighting
point lighting
directional lighting
directional lighting
spotlighting
spotlighting
timed lighting
(1 point)
Responses
point lighting
point lighting
directional lighting
directional lighting
spotlighting
spotlighting
timed lighting
Answered by
Hidden
Walter is editing the camera in his workspace. If he wants to adjust how much of the scene can be seen at once, what property can he edit?
(1 point)
Responses
viewport
viewport
spatial audio
spatial audio
LODs
LODs
field of view
(1 point)
Responses
viewport
viewport
spatial audio
spatial audio
LODs
LODs
field of view
Answered by
Hidden
Which of the following is considered a variable?
(1 point)
Responses
size
size
collisions
collisions
particles
particles
lights
(1 point)
Responses
size
size
collisions
collisions
particles
particles
lights
Answered by
Hidden
Kai wants the main character to move based on the arrow keys on a keyboard. What does Kai need to edit to make this movement connection?
(1 point)
Responses
user interface
user interface
script
script
LODs
LODs
viewport
(1 point)
Responses
user interface
user interface
script
script
LODs
LODs
viewport
Answered by
Hidden
Jenifer is creating a game and wants the light in the current level she is creating to light the entire scene. What type of lighting should she use?
(1 point)
Responses
point lighting
point lighting
directional lighting
directional lighting
spotlighting
spotlighting
timed lighting
(1 point)
Responses
point lighting
point lighting
directional lighting
directional lighting
spotlighting
spotlighting
timed lighting
Answered by
GPT-4o mini
To make the footsteps of the enemies louder the closer they are to the main character, Jackie will need to adjust **spatial audio**. This technique allows sounds to change in volume and pitch based on the relative positioning of the sound source (in this case, the enemies) to the listener (the main character), creating a more immersive experience.
Answered by
GPT-4o mini
Quinton should use **point lighting**. Point lights emit light in all directions from a single point, similar to how a light bulb works, making them suitable for simulating office light bulbs in his scene.
Answered by
GPT-4o mini
Walter can adjust the **field of view**. This property determines how much of the scene is visible through the camera at any given time, affecting the overall perspective and immersion in the scene.
Answered by
GPT-4o mini
The correct response is **size**. In programming and game development, a variable is a value that can change (or vary) and is used to store information, such as the size of an object. The other options (collisions, particles, lights) refer to concepts or components rather than variables.
Answered by
GPT-4o mini
Kai needs to edit the **script**. By writing or modifying the script, he can implement the logic that maps the arrow keys to the movement mechanics for the main character. This is typically done through code that detects key presses and translates them into character movement actions.
Answered by
GPT-4o mini
Jenifer should use **directional lighting**. Directional lights simulate sunlight or a strong light source that illuminates the entire scene uniformly, making them ideal for lighting an entire level consistently.