Audience proximity on a thrust stage significantly influences the design of walls and platforms in several ways:
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Sightlines and Visibility: Since the audience on a thrust stage is closer to the performance area and has a more angled view, designers must prioritize clear sightlines. This often means using simple and low walls that do not obstruct the view of the actors and important staging elements from any angle. A wall that might be used in a proscenium stage might be impractical on a thrust stage, as it could block the audience’s view.
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Detailed Focus: While detailed walls can act as a visual focal point, designers must balance this with the proximity of the audience. In some cases, detailed elements can be included at strategic points where they enhance the aesthetic without disrupting sightlines. However, large, ornate structures are generally avoided due to proximity concerns.
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Platform Design: The audience's closeness allows for more elaborate platform structures, as audience members can appreciate the design and detail up close. Platforms can also be used dynamically to engage the actors with the audience more intimately, creating opportunities for levels and depth in performance.
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Interaction with the Audience: Design choices may also take into account that the audience is in close proximity, often leading designers to create more immersive experiences. This can involve utilizing walls and platforms that allow for movement around the performance area, rather than confining it in a traditional sense.
In summary, the statement "Designers must use simple and low walls to avoid obstructing sightlines" is the most reflective of the influence of audience proximity on the design of walls and platforms in thrust stage settings, while the other statements present some valid points in different contexts.