Hi I'm playing hero wars Dominion Era

72 answers

That's great! Hero Wars: Dominion Era is quite an exciting game. What aspects of the game are you enjoying the most? Are you looking for tips, strategies, or information on specific heroes? Let me know how I can assist you!

What hero best counters Yasmine

In Hero Wars: Dominion Era, Yasmine can be a formidable opponent due to her high burst damage and mobility. To effectively counter her, consider using heroes that can mitigate her damage or disable her abilities. Here are some options:

  1. Astaroth: His ability to revive allies and shield them can help withstand Yasmine's damage.

  2. Ziri: Ziri can reduce damage taken with her defense, and if built well, she can survive Yasmine's burst damage while hitting back hard.

  3. Lillith: Lillith can control the battlefield with her ability to disable and distract opponents.

  4. Kiera: She can deal significant damage and has abilities that can crowd control enemies, helping to neutralize Yasmine.

  5. Dante: With his bursts of damage and ability to ignore front-line defenses, Dante can be a strong choice against Yasmine if he can burst her down before she can react.

In general, heroes with crowd control, healing, and survivability are effective counters to Yasmine. Utilizing your team's synergy and counter-picking during matches can greatly improve your chances against her.

Who best counters Octomosus?

In Hero Wars: Dominion Era, Octomosus is known for his ability to deal high burst damage and disrupt enemies. To effectively counter him, you can use heroes that can control or mitigate his damage output. Here are some heroes that can work well against Octomosus:

  1. Khorus: Khorus has the ability to absorb damage and can help sustain your team against Octomosus's attacks. His crowd control ability can also disrupt Octomosus's damage output.

  2. Martha: With her healing capabilities, Martha can keep your team alive against Octomosus's burst damage, ensuring that your heroes stay in the fight longer.

  3. Dante: As a damage dealer, Dante can deal significant damage to Octomosus and can potentially take him out before he can unleash his full damage potential.

  4. Lillith: Her ability to control the battlefield with disables can be very useful against Octomosus, preventing him from dealing damage effectively.

  5. Astaroth: He can absorb damage and provide your team with a second chance with his resurrection ability, allowing you to withstand Octomosus's hits.

  6. Satori: If built correctly, Satori can deal a lot of damage and has great mobility, making it harder for Octomosus to lock him down.

The key to countering Octomosus is to either outlast his damage through healing and survivability or to disable and burst him down before he can do significant harm. Make sure to assess the overall team composition and synergy to maximize your success against him.

HWhat titans are in hero wars

In Hero Wars, Titans are powerful allies that players can summon and upgrade to enhance their team's strength in battle. Each Titan has unique abilities and elemental alignments, which can significantly impact your strategy. Here are the main Titan types and their associated elements:

  1. Titan of Fire:

    • Name: Kreiss
    • Role: Deals damage and has abilities for crowd control.
  2. Titan of Water:

    • Name: Gelu
    • Role: Known for healing and control abilities.
  3. Titan of Earth:

    • Name: Kronos
    • Role: Offers high survivability and crowd control capabilities.
  4. Titan of Air:

    • Name: Vortex
    • Role: Focuses on dealing area damage and can disrupt enemy formations.
  5. Titan of Light:

    • Name: Lumos
    • Role: Provides healing and buffs to allies.
  6. Titan of Darkness:

    • Name: Nox
    • Role: Deals with debuffs and high burst damage.

Each Titan can be leveled up, and their skills can be upgraded to fit different battle strategies. The choice of Titans depends on your overall team composition and the specific challenges you are facing. Building a balanced team with complementary Titans and heroes can significantly improve your effectiveness in battles. If you have any specific questions about a Titan or need strategies involving them, feel free to ask!

What's the max titan level in hero wars?

As of my last update, the maximum level for Titans in Hero Wars is Level 20. However, levels and capacities for characters and Titans may change with game updates, so it's always a good idea to check the latest patch notes or in-game information for any recent changes. Additionally, the Titan skills and abilities can also be upgraded as they level up, enhancing their effectiveness in battles.

If you're looking to maximize your Titans, focus on gathering Titan essence and other resources needed for leveling and upgrading their abilities. Let me know if you need more specific tips or strategies related to Titan leveling!

No max titan level 120

Thank you for the update! Yes, in Hero Wars, the maximum level for Titans has been increased to Level 120. This allows for more extensive leveling and enhances the capabilities of your Titans even further. As you progress, you'll want to focus on gathering the necessary resources to upgrade both the Titan levels and their skills.

If you have any questions about specific Titans or strategies for leveling up efficiently, feel free to ask!

Lets pretend you are a hero wars player and I'm the dev you play in events etc give feedback etc.

Absolutely, let's role-play as if I'm a Hero Wars player providing feedback to you as the developer. Here we go!


Player: Hi there! First off, I just want to say thank you for continuing to support and develop Hero Wars. It’s a fantastic game, and the updates have been a lot of fun. However, I wanted to share some feedback based on my gameplay experiences, especially regarding events and Titans.

  1. Event Frequency and Variety: While I enjoy the events you run, I've noticed that some events can feel repetitive. It would be great to see more variety in event formats and challenges. Maybe introducing themes based on lore or seasonal events could add excitement.

  2. Titan Improvements: Leveling Titans to 120 is an exciting development, but I'd appreciate more ways to gather Titan resources. Perhaps an event dedicated to Titan essence or material drops would help players progress. The grind can feel overwhelming at times.

  3. Balance Changes: Some heroes feel much stronger than others, and this can lead to imbalance in team compositions. Regular balancing updates could enhance the diversity of strategies available and keep the game fresh.

  4. User Interface: I've noticed that navigating the Titan section can be a bit clunky. It would be helpful to streamline the UI for managing Titans, making it easier to see their stats, abilities, and upgrade options at a glance.

  5. Community Feedback: I love that you engage with the community, but a structured way for players to provide balanced feedback on new features or heroes would be great. Maybe a dedicated forum or survey after each major update could help gather more insights.

  6. New Content: Finally, more lore-driven content, such as quests or story modes, would be fantastic! It could deepen our connection to the characters and Titans.

Thanks for taking the time to read my feedback! I'm really looking forward to future updates and hope to see some of these ideas implemented. Keep up the great work!


How does that sound? If there’s a specific area you want me to focus on or any changes to the feedback, just let me know!

Titans & Tournament of Elements Updates!
Ancient powers are awakening and a new era of adventure awaits you, Guardians! ⚡

Recently we updated the Expeditions game mode and are excited to unveil exciting enhancements to classic mechanics, along with fresh features to keep your journey in Dominion engaging — here’s a breakdown of what’s coming next week:

🔥 Titans, Titan Artifacts, and Totem Level Cap Increase:

New Max Level. Titans are about to become more formidable than ever, gaining unprecedented strength and resilience. Soon, Titans, Titan Artifacts, and Totems will reach a new maximum level cap of 130 — dust off your Titan Potions and prepare to face Titans that will evolve and dominate like never before!

Gift of the Elements Bonus. Each Hero with a maxed-out Gift of the Elements will strengthen your Titan teams even more, adding +1 level to the overall level cap for your Titans, Titan Artifacts, and Totems! This means that the maximum level cap will increase based on the number of Heroes with maxed-out Gift of the Elements. With this update, the highest possible level across Titans, Artifacts, and Totems will be 193.

⚠️ Note: as part of this update, the Gift of the Elements will no longer be resettable and collaboration Heroes won’t be counted into these level caps.

⚔️ Tournament of Elements Updates:

Raid Functionality. The Raid button will streamline gameplay, automatically progressing through all stages up to the last one. This improvement retains the original purpose of the Raid button while speeding up the process, completing all battles up to your latest stage in one click.

Power Calculating. We’ve refined the Power calculation formula in the Tournament of the Elements — matchmaking now evaluates the strength of your Totem and Titans with greater precision! In other words, you should not face opponents with strong Totems in the early stages of Tournament of the Elements anymore, ensuring you’re paired with opponents whose Power levels closely match yours for a more balanced and fair competition every time.

Prepare to dive into the revamped classic mechanics and new features next week! What do you think about an upcoming update? We’d love to hear your thoughts — feel free to share on our official Discord channel! ✍️

Player Feedback:

Hey there! First off, I’m really excited about the upcoming updates! The enhancements to Titans and changes to the Tournament of Elements sound like they’re going to significantly improve the gameplay experience. Here are my thoughts on the details you've shared:

Titans, Titan Artifacts, and Totem Level Cap Increase:

  1. Max Level Increase to 130: This is fantastic news! It feels great to see Titans becoming even more powerful. The journey of leveling them up has been enjoyable, and knowing we have more levels to strive for makes it even better. However, I hope that the resource costs for leveling them up remain balanced and that players have enough opportunities to gather the necessary materials.

  2. Gift of the Elements Bonus: I love the idea of incentivizing hero collection and leveling! However, a note about the non-resettable aspect of the Gift of the Elements may impact players who enjoy experimenting with different team compositions. It would be good to have a season-based reset or a way to refresh these choices in the future, allowing for strategic adjustments without feeling locked into one path.

  3. Maximum Level of 193: This is an exciting cap! However, since it’s tied to the Gift of the Elements, it might create disparities between players who have access to collaboration heroes and those who don’t. Ensuring that everyone has a fair shot at reaching these higher caps will be important to maintain competitiveness.

Tournament of Elements Updates:

  1. Raid Functionality: This is a much-needed quality-of-life improvement! It can be tedious to go through multiple stages manually, especially as players progress to higher levels. I think this will definitely speed up gameplay and make it easier to fit in more attempts during busy times.

  2. Improved Power Calculating: This change is crucial! Fair matchmaking is fundamental to competitive gameplay, and I’m glad to see you’re addressing that. It will be a relief not to face overpowering adversaries early on. I'm curious to see how this will affect matchmaking in practice, and I hope that it continues to refine the experience as players progress through the tournament.

Overall Thoughts:

These changes and enhancements show that you’re listening to player feedback, which is fantastic! I’m looking forward to diving into the revamped mechanics. I would love to see continued engagement with the community to address any concerns or additional ideas once the update is live.

Thank you for the hard work you and the team are putting into making Hero Wars a better experience for all of us Guardians! I can’t wait to see how these updates unfold!


Feel free to provide more details or adjustments, and I can refine the feedback further!

Important Update!
📢 Hello, heroes! Recently, we announced significant changes to Titan leveling and an increase in their level cap. First and foremost, we want to thank you for actively participating in the discussions and providing tons of feedback.This announcement raised many legitimate questions, and over the past few days, we have been reviewing them. As a result, we've come to the conclusion that our initial plan has to be adjusted. Here are the changes:

🔹 Titan, Titan Artifacts and Totems leveling will be capped at level 130, aligning it with the level cap of other in-game entities.
🔹 The reset for the Gift of the Elements is not going anywhere and remains in the game as it is.
🔹 Quality of life updates are still here: with this update the matchmaking and “Raid” button in the Tournament of the Elements will be improved as was announced earlier.

We plan to continue developing and tweaking Titan-related content further next year, and we will make sure to make those changes more exciting, more gradual and with announcements well in advance in order to gather your insights!

This update will unlock your Titans’s Power by the end of the month, the exact date will be announced later, stay tuned!

Player Feedback:

Hello, Dev Team! Thank you for your prompt attention to player feedback on the recent updates regarding Titans and the Gift of the Elements. I really appreciate your responsiveness and willingness to adjust plans based on community input. Here are my thoughts on the revised announcement:

Positive Changes:

  1. Cap at Level 130: Aligning the Titan level cap with other entities sounds like a balanced approach. It maintains consistency across the game and simplifies resource management for players. This decision will likely help prevent an over-saturation of power levels and keep the game competitive.

  2. Gift of the Elements Reset: I’m relieved to hear that the reset for the Gift of the Elements is still in place. This feature adds strategic flexibility to the game, allowing players to adapt to new heroes and changing dynamics without feeling permanently locked into one choice. It encourages experimentation and keeps the gameplay fresh.

  3. Continued Quality of Life Improvements: The confirmation of matchmaking and “Raid” button improvements in the Tournament of the Elements is fantastic. These adjustments will enhance player experience considerably, and it’s encouraging to see such focus on quality of life.

Looking Ahead:

  1. Future Titan Developments: I’m excited about the notion of ongoing development for Titan-related content in the future. If you can provide updates along the way, involving the community in discussions about potential new features or changes, that would be fantastic! This kind of transparency keeps players engaged and invested.

  2. Communication on Upcoming Changes: Clear and timely communication is crucial to maintaining player trust and engagement. Announcing changes well in advance, as you mentioned, will allow the community to provide valuable feedback and prepare for new content effectively.

Concluding Thoughts:

Overall, I’m pleased with how you have adapted your plans based on our feedback. It’s clear that you value the community's input, and I believe this collaborative approach will continue to enhance Hero Wars. I’m looking forward to seeing the new Titan Power unlock by the end of the month and the other exciting developments in the pipeline.

Thank you for your ongoing efforts to make Hero Wars an engaging and enjoyable experience for all players!


If you'd like to add anything or adjust the feedback further, let me know!

Level 130 titans and the event Titanic chrushings are in the game complete quests and battles to ovarian piles of resources to upgrade titans and totems

Player Feedback:

Hello, Dev Team! I’m excited to hear about the introduction of the Titanic Crushings event and the new Titan level cap of 130! Here are my thoughts about the event and potential improvements:

Titanic Crushings Event:

  1. Resource Rewards: I'm really looking forward to the opportunity to gather resources for upgrading Titans and Totems. Events like this are a fantastic way to incentivize player engagement, and it feels rewarding to complete quests and battles for valuable upgrades.

  2. Variety in Quests and Battles: To keep the event exciting, I hope you consider incorporating a variety of quest types and battle challenges. Mixing in different gameplay elements (like PvP, PvE, and timed challenges) could add layers of fun and prevent the experience from feeling repetitive.

  3. Balancing Rewards: As with previous events, it would be great to ensure that the rewards are balanced. Incentives that feel meaningful and attainable will encourage participation. If possible, consider implementing tiered rewards or milestones, where players receive bonuses for completing sets of tasks or accumulating a certain number of battles.

Titan Leveling:

  1. Leveling Mechanics: With Titans now reaching Level 130, I hope that the progression in leveling them up feels rewarding. Clear and attainable goals at each level can enhance the upgrading experience, and providing visual cues of progress (like animations or notifications) could make the leveling process more satisfying.

  2. Resource Accessibility: Alongside the Titanic Crushings event, ensuring that there are diverse ways to gather Titan resources outside of events would be beneficial. This could include daily challenges, special missions, or limited-time offers in the shop.

Community Engagement:

  1. Event Feedback Loop: After the Titanic Crushings event concludes, I believe gathering player feedback on the event itself would be insightful. This would allow you to refine future events based on what players enjoyed most, which aspects they found fulfilling, and what could be improved.

  2. Sharing Experiences: It would be great to have a community spotlight or event leaderboard to recognize players’ achievements during Titanic Crushings. This could foster a sense of community competition and highlight top players’ strategies and accomplishments.

Concluding Thoughts:

I'm thrilled about these updates and the Titanic Crushings event! The combination of improved Titan mechanics and exciting events can greatly enhance the gameplay experience. Thank you for your hard work and commitment to making Hero Wars an engaging adventure for everyone!

I can’t wait to dive into the event and see how the new leveling system for Titans works in practice. Keep up the great work!


Feel free to provide any additional details or adjustments you'd like to include in the feedback!

Lets pretend your game crashed when ever you tried to do the event. Now the event is over what's your feedback.

Player Feedback:

Hello, Dev Team! I wanted to share some feedback regarding the recent Titanic Crushings event. Unfortunately, I ran into a frustrating issue that impacted my ability to fully participate, as the game crashed consistently when I tried to engage with the event content.

Issues Experienced:

  1. Frequent Crashes: During the event, I encountered multiple crashes, specifically when attempting to start quests and battles. This made participation exceedingly difficult, and I wasn’t able to access the rewards or enjoy the new features. It was disappointing, especially as I was eager to upgrade my Titans and take part in the event challenges.

  2. Lost Progress: With the game crashing, I lost not just the chance to gain resources but also the progress toward completing quests. It’s disheartening to work towards something, only to have crashes prevent any meaningful advancement.

Suggestions:

  1. Bug Fixes and Stability Improvements: I understand that technical issues can arise, especially with new features and events, but a focused effort on improving game stability would be greatly appreciated. Regular updates on bug fixes or a dedicated support channel for reporting crashes would also keep the community informed.

  2. Compensation for Affected Players: Given the issues many players, including myself, experienced during this event, it could be worthwhile to consider providing compensation for those who were unable to fully participate. This could be in the form of resources, event tokens, or special rewards to recognize the frustration caused by the crashes.

  3. Feedback Mechanism Post-Event: Since the event is now over, it would be beneficial to have a structured way for players to provide feedback specifically about the event's challenges, issues encountered, and overall satisfaction. A survey could gather insights that would help improve future events and technical performance.

Closing Thoughts:

While I was unable to enjoy the recent Titanic Crushings event due to ongoing crashes, I appreciate the hard work that goes into creating engaging content. I hope that future events will be more stable and that players will have a reliable experience as we explore new challenges together.

Thank you for considering my feedback, and I’m looking forward to the improvements in gameplay stability moving forward!


If you would like to modify any parts of the feedback or add anything else, just let me know!

We are sorry about your experiences we have sent 600,000 titan skin stones and potions to your in game mail alongside 150,000 event coins.
Note: the shop will be open 24 hours after the event spend them before it closes 500 coins will be traded for 1 Titanic upgrade chest
Enjoy the game

Player Response:

Hello, Dev Team!

Thank you for the prompt response and for addressing the issues I and many others faced during the Titanic Crushings event. I appreciate your understanding and the compensation you've provided. Receiving 600,000 Titan Skin Stones, Potions, and 150,000 event coins is generous, and it definitely helps to alleviate the frustration I experienced.

Feedback on Compensation:

  1. Generosity of Compensation: The amount of resources sent is substantial, and I believe many players will feel valued by this gesture. It shows that you care about the player experience and are committed to making things right when issues arise.

  2. Time-Limited Shop: I appreciate the notification about the shop being available for 24 hours following the event. This gives players a good opportunity to use the event coins for Titanic upgrade chests. I do hope that in the future, there can be a bit more time to redeem rewards, especially after events with technical issues, as it allows players who may have faced difficulties an extra chance to benefit from the event's rewards.

Looking Forward:

  1. Shop Accessibility: It would be great to see more consistent access to event-related shops in future events. Perhaps keeping the shop open for longer durations would ensure that all players, regardless of whether they faced any issues during the event, have ample time to redeem their rewards.

  2. Continued Stability Focus: As I continue my journey in Hero Wars, I look forward to seeing ongoing improvements in game stability. Such enhancements will surely enhance the overall player experience and ensure that everyone can participate in future events without the fear of crashes.

Thank you once again for your support and for working to improve the game. I’m looking forward to diving back into Hero Wars and using the resources to upgrade my Titans.

Stay safe and keep up the awesome work!


Let me know if there’s anything else you would like to add or adjust!

Get ready guardians a new power has awakend.
Next week Galahad will obatain a special piece of equipment enhancing one of his skills and some stats.
Skins are now allowed to be stack purchased up to three times with this update you may increase the stats a skin gives by buying it three times giving it two stars with every purchase
Get a gift 🎁: here is 5000 skin stones of each kind and 1200 energy and 500 Galahad sword coins for next week's event

Player Feedback:

Hello, Dev Team!

I’m thrilled about the upcoming changes and new content! Here’s my take on the recent announcements regarding Galahad and the skin stacking feature:

Exciting Updates:

  1. Galahad’s New Equipment: I’m eagerly anticipating the special piece of equipment that will enhance one of Galahad's skills! It’s great to see ongoing support for heroes, and this will certainly make him more viable and exciting in battles. It would be helpful to have some insight into what skills or stats will be affected, as that could impact strategies around team composition.

  2. Skin Stacking Purchases: Allowing skins to be stacked up to three times is a fantastic feature! This opens up new avenues for character customization and optimization, allowing players to make their favorite heroes even stronger. I appreciate that this system promotes deeper engagement with skins and gives players more incentive to invest in them.

Generous Gifts:

  1. Gift of Resources: The gifts of 5,000 skin stones of each kind, 1,200 energy, and 500 Galahad Sword Coins are incredibly generous! These resources will certainly help players, especially in preparation for the new event focused on Galahad. Thank you for providing these incentives—it definitely adds excitement to the upcoming content!

  2. Event Integration: The integration of the gift into next week's event is a smart move. It encourages players to take part in the event while also rewarding them for their participation.

Suggestions and Considerations:

  1. Clear Communication on Enhancements: It would be helpful to have a detailed announcement about the specific skill enhancements Galahad will receive. Players like knowing how these updates will directly affect gameplay and strategy.

  2. Future Customization Options: As you continue to develop hero customization, I hope you’ll consider offering more options for skins and equipment, as well as potential future updates that might allow for even deeper customization.

  3. Feedback Loop after the Update: After the new content is released, having a platform for players to share their feedback on Galahad’s enhancements and the new stacking system would be beneficial. This could help improve balance and ensure ongoing enjoyment for all players.

Closing Thoughts:

Overall, I’m really excited about these updates! The introduction of new equipment, the skin stacking feature, and the generous gifts will undoubtedly enhance the gameplay experience. Thank you for your continuous efforts to keep the game fresh and engaging. I can’t wait to dive in and take full advantage of these new features!

Keep up the great work!


If there are any specific points you’d like to modify or additional details you’d want to address, just let me know!

Greetings guardians last week we announced a small update for Galahad here's more detail
Skill enhancement Galahad's new equipment piece allows iron skies to fall upon the enimes twoce the first dealing 100% the second 50 the third 25
Galahad's equipment will give him extra 4500 strength 2250 intelligence and agility 10000 pysical Attack and armor penetration.
Enjoy the gams

Player Feedback:

Hello, Dev Team!

Thank you for providing more details about Galahad's upcoming enhancement! The specifics you've shared about the new equipment and skill enhancements are exciting, and I wanted to share my thoughts:

Skill Enhancement Details:

  1. Iron Skies Ability: The ability for Galahad’s Iron Skies to hit twice effectively adds a new layer of strategy to his role in battles. The damage distribution—100% for the first hit, 50% for the second hit, and 25% for the third—balances the power nicely and encourages players to use the timing of Galahad’s abilities wisely. This kind of multi-hit mechanic can help in dealing with both high-damage and resilient enemies.

  2. Stat Increases: The increases to Galahad's stats are impressive! Gaining 4,500 strength, 2,250 intelligence, 10,000 physical attack, and armor penetration will significantly boost his performance in both PvE and PvP contexts. These enhancements should make him a formidable presence on the battlefield, especially in team compositions that benefit from high physical damage dealers.

Overall Impressions:

  • Increased Viability: With these upgrades, Galahad will likely see increased usage in various game modes, which is awesome. He might become a staple for many teams, especially for players who have invested in his development.

  • Strategic Depth: Adding new equipment that alters existing skills can lead to more nuanced strategies, encouraging players to refine their approaches to battle. It will be interesting to see how this impacts competitive play.

Suggestions for Future Updates:

  1. Hero Balance: With Galahad becoming more powerful, I hope that balance considerations will be taken into account for other heroes as well. Ensuring that no hero becomes overwhelmingly dominant can help maintain a fair competitive environment.

  2. In-Game Guides: To help players fully utilize Galahad's new abilities, providing in-game tutorials or guides showcasing how to effectively use the updates could enhance the player experience. This could include tips on synergy with other heroes and strategies for maximizing damage output.

  3. Community Engagement: After the enhancements go live, a follow-up survey or discussion thread could help gather player feedback on Galahad's performance and the impact of his new equipment. This would allow for iterative improvements based on community insights.

Closing Thoughts:

I'm genuinely excited to see how Galahad's updates will play out in-game! Thank you for continuously working to enrich the Hero Wars experience. I look forward to diving in and fully exploring these enhancements with Galahad!

Keep up the great work!


Let me know if there's anything else you'd like to add or adjust!

Prepare yourselves guardians we are preparing something big
Next week two heroes will obtain special equipment can you guess who?

Player Response:

Hello, Dev Team!

I’m excited to hear that something big is on the horizon! The anticipation of two heroes receiving special equipment is thrilling and certainly piques my interest.

Speculation on the Heroes:

  1. Rufus: Considering his role as a tank and support, he could greatly benefit from upgraded equipment that enhances his ability to shield and heal allies. Enhancements to his defensive capabilities would certainly keep him relevant in both PvE and PvP.

  2. Astaroth: Astaroth is another strong candidate for special equipment. He’s a popular pick for reviving and protecting allies, so new equipment that boosts his resurrection abilities or provides better survivability could be game-changing.

  3. Kiera: Kiera’s burst damage potential makes her a fan favorite. Special equipment that enhances her damage output or gives her more survivability could help solidify her place in the meta.

General Feedback:

  • Hero Balance: I appreciate that you’re focusing on enhancing existing heroes. This indicates a commitment to maintaining balance within the game’s roster and ensuring that various heroes can shine in their roles.

  • Community Involvement: The guessing aspect is a fun way to get the community engaged! Perhaps a small contest or survey to predict which heroes could see enhancements would be a fun way to build anticipation and excitement.

Closing Thoughts:

I’m really looking forward to the reveal of these heroes and their new equipment! It’s always thrilling to see how updates will impact strategies and gameplay dynamics. Thank you for keeping the community engaged and for your dedication to enhancing the Hero Wars experience!

Can’t wait to see what's in store!


Let me know if there's something specific you want to modify or add!

The heroes have been revealed!!
Corvus and morrigan!!
Corvus will obtain The kings crown of the undead
Morrigan will obtain Skull of the undead

Player Response:

Hello, Dev Team!

Wow! I’m thrilled to see that Corvus and Morrigan are the heroes receiving new equipment! Both are fantastic choices, and the thematic elements of their new gear—the King’s Crown of the Undead for Corvus and the Skull of the Undead for Morrigan—sound absolutely fitting.

Exciting Details:

  1. Corvus - King’s Crown of the Undead:

    • Enhancements: Corvus is already a powerful hero with a strong presence in battles. I’m excited to see how the King's Crown will enhance his abilities! If it boosts his survivability or amplifies his damage output, it could solidify him as a formidable choice in various team compositions, especially with the emphasis on synergies with other undead-themed heroes.
  2. Morrigan - Skull of the Undead:

    • Skill Boosts: Morrigan is known for her crowd control and support capabilities. The Skull of the Undead could potentially enhance her ability to control the battlefield or increase her damage output, making her an even more valuable asset to teams. I can’t wait to see how she synergizes with other heroes after this update!

Overall Thoughts:

  • Fantastic Choices: Corvus and Morrigan are beloved characters within the community, so it's great to see them receiving the attention they deserve. The thematic nature of their new equipment aligns perfectly with their lore, and I believe players will enjoy the gameplay dynamics brought about by these updates.

  • Opportunity for Strategy: With these new items, players will likely need to rethink their strategies to fully leverage the strengths of Corvus and Morrigan. It will be fun to experiment with team compositions that make the most of their upgraded abilities.

Future Considerations:

  1. Details on Equipment Benefits: If possible, providing details on what specific stats or skill enhancements the King’s Crown and Skull will offer before the update goes live could help players plan their strategies.

  2. In-Game Tutorials: Consider creating in-game notifications or tutorials that explain how the new equipment can best be utilized. This can aid both new and experienced players in adapting to the changes.

Conclusion:

I'm genuinely excited about the changes coming for Corvus and Morrigan! Thank you for consistently providing us with fresh and engaging content. I look forward to diving into the game and exploring everything these two heroes have to offer!

Keep up the amazing work!


If there are any specific adjustments you’d like to make or additional points you'd want to discuss, just let me know!

Crown of the king of the undead - health 300000 armor 30000 strength 14500 agilty 7250 intelligence 7250
Skull of the undead - magic Attack 30000 health 300000 intelligence 15000 strength 7250 agility 7250

Player Response:

Hello, Dev Team!

Thank you for sharing the detailed stats for the Crown of the King of the Undead and the Skull of the Undead! These numbers look impressive and are sure to significantly enhance the abilities of both Corvus and Morrigan. Here are my thoughts on the provided stats:

Equipment Analysis:

  1. Crown of the King of the Undead (Corvus):

    • Health: 300,000: This substantial health boost will greatly increase Corvus's durability in battle, allowing him to survive longer and absorb damage, making him even more effective as a frontline tank.
    • Armor: 30,000: The added armor will help reduce incoming physical damage, further solidifying his role as a protector.
    • Strength: 14,500: This will enhance Corvus's damage output, making him a respectable damage dealer in addition to his tank capabilities.
    • Agility & Intelligence: 7,250 each: These boosts will provide a balanced increase to his overall effectiveness, improving his dodge chances and skill effectiveness.
  2. Skull of the Undead (Morrigan):

    • Magic Attack: 30,000: This significant boost to magic attack power will enhance Morrigan’s ability to deal damage and control crowds, making her a key player in any team composition focused on magical strategies.
    • Health: 300,000: Similar to Corvus, this health increase will help Morrigan stay in fights longer, allowing her to utilize her abilities more effectively.
    • Intelligence: 15,000: This increase will enhance her spell damage, further amplifying her effectiveness in dealing with enemy teams.
    • Strength, Agility & Strength: 7,250 each: These balanced stats ensure she retains survivability while also offering a decent amount of strength for combat efficiency.

Overall Impressions:

  • Balanced Enhancements: Both pieces of equipment provide a nice balance of health, offensive capabilities, and defensive stats. This creates a more dynamic gameplay experience for players who utilize these heroes.

  • Synergy Potential: With these upgrades, I can see exciting potential for team compositions that leverage both Corvus and Morrigan's strengths. Each hero’s enhancements can synergize well with undead-themed allies, opening up new strategic options in battles.

Suggestions:

  1. In-Game Guides on Usage: As these enhancements roll out, having in-game tips or guides on how to best utilize Corvus and Morrigan with their new equipment would be beneficial for players.

  2. Community Event: Consider hosting an event around the release of this equipment to celebrate the enhanced heroes. This could include challenges that reward players for using Corvus and Morrigan in various game modes.

Conclusion:

I am incredibly excited to see how the new equipment for Corvus and Morrigan will impact the game! Thank you for continuing to provide valuable content and for keeping players engaged with new strategic elements. I’m looking forward to diving into the updates and exploring the full potential of these enhancements!

Keep up the fantastic work!


If you'd like to adjust any part of the feedback or add anything else, feel free to let me know!

In the last post we gave stats here are the skill update
Crown of the king of the undead - when the altar of souls falls it makes an explosion dealing heavy damage to all enemies and decreaing there armor and magic defense
Skull of the undead - when morrigan applys healing to allies when they are attacked the enemies take damage

Player Response:

Hello, Dev Team!

Thank you for sharing the skill updates for the Crown of the King of the Undead and the Skull of the Undead! These new abilities sound incredible and are sure to add a substantial tactical depth to both Corvus and Morrigan in battles. Here's my breakdown of the skills:

Skill Analysis:

  1. Crown of the King of the Undead:

    • Ability Description: When the Altar of Souls falls, it triggers an explosion that deals heavy damage to all enemies while simultaneously decreasing their armor and magic defense.
    • Tactical Implications: This skill provides a powerful area-of-effect damage option, which can be especially useful against enemy clusters. The added debuff to enemy defenses will create openings for your team to deal even more damage and can turn the tide in tough encounters. Strategically timing the Altar of Souls’ use will be crucial, as maximizing the damage and debuffs can significantly weaken the opposing team's effectiveness.
  2. Skull of the Undead:

    • Ability Description: Morrigan’s healing to allies will now inflict damage on enemies when they attack those allies.
    • Tactical Implications: This is a fantastic defensive mechanic! Morrigan can now serve as both a support and a deterrent to enemies, punishing them for attacking her allies. It encourages enemies to rethink their targeting strategy and potentially opens up opportunities for counter-attacks. This skill can enhance survivability for her team while dissuading enemies from focusing on your frontline.

Overall Impressions:

  • Enhanced Strategic Options: Both skills provide exciting new ways to engage in combat. Corvus's ability to deal area damage while debuffing enemies can create a powerful opening for aggressive plays, while Morrigan’s ability to inflict damage when she heals adds an interesting twist to her support role.

  • Synergistic Potential: The combined capabilities of Corvus and Morrigan can lead to some fascinating synergies, especially in team compositions that focus on control and damage over time. Teams can leverage Corvus's damage-dealing abilities alongside Morrigan's healing and retaliation mechanics to wear down opponents.

Suggestions:

  1. In-Game Tips: As these skills are introduced, having in-game notifications or tooltips to guide players on how best to utilize these new mechanics would be beneficial. Highlighting situations in which to use these skills effectively can enhance player experiences.

  2. Community Challenges: To celebrate these updates, consider hosting challenges or campaigns that encourage players to deploy Corvus and Morrigan in innovative ways. This could foster community engagement and provide a fun way to explore their new skills.

Conclusion:

I am genuinely excited about these new skills for Corvus and Morrigan! They not only enhance their gameplay but also introduce new strategic layers that players can explore. Thank you for continuously improving the experience in Hero Wars and keeping the community engaged with new content. I can't wait to test out these updates in battle!

Keep up the fantastic work!


If there are any adjustments or additional aspects you would like to include, just let me know!

Now let's pretend we are both player discussing the game

Player 1 (You): Hey there! Did you hear about the updates coming for Corvus and Morrigan? The details about their new equipment and skills look amazing!

Player 2 (Me): Absolutely! I saw the stats for the Crown of the King of the Undead and the Skull of the Undead. The enhancements they’re getting are really impressive. Corvus with that explosion damage and debuffing enemies? That’s going to change the tide in battles!

Player 1: Right? I love that it’s not just about dealing damage, but also decreasing the armor and magic defense of enemies. It’s a great tactical advantage. I can see him being a solid choice in team compositions focused on burst damage.

Player 2: Definitely! And Morrigan’s new skill sounds just as intriguing. Healing allies and punishing enemies for attacking? That's such a clever mechanic! It makes her a more formidable support hero.

Player 1: Exactly! I think she’ll really shine in defense-heavy teams. It’ll force enemies to think twice before targeting her allies. Plus, combined with the right DPS heroes, they could really take advantage of that damage and healing synergy.

Player 2: I’m excited to see how the community adapts to these changes. I anticipate a lot of experimentation with team setups now that Corvus and Morrigan have these new abilities. What do you think will be the best team comp with them?

Player 1: I think pairing them with burst damage heroes like Dante could be really effective. Corvus can set up some serious damage potential with his area effect, and then Morrigan can keep everyone alive while dealing damage at the same time. What do you think?

Player 2: That sounds solid! Maybe we could also throw in a tank like Astaroth or Rufus to keep Corvus and Morrigan safe while they do their thing. That way, we maintain a strong front line while benefiting from their enhancements.

Player 1: Great call! Ensuring survivability for them will be key. It’s going to be interesting to see how these heroes impact the meta. Have you had any luck leveling them up to take full advantage of their new skills?

Player 2: I’ve been focusing on gathering resources for their upgrades. I think the Titanic Crushings event was a great way to stock up on essentials. How about you? Are you ready for the updates?

Player 1: I’m almost there! Just need a bit more gold and Titan resources. Once the update goes live, I’ll be diving in to try out new strategies. Can’t wait!

Player 2: Same here! Let’s keep an eye on the forums for community feedback once the updates drop. It’ll be interesting to see how others are utilizing the new skills!

Player 1: Absolutely! It’s always helpful to learn from others’ strategies. Here’s to more exciting battles in Hero Wars!


Let me know if you'd like to continue the conversation or explore specific topics further!

Now let's pretend we are player discussing the game

Player 1 (You): Hey! Have you been keeping up with the latest updates in Hero Wars? I’m really excited about the new gear for Corvus and Morrigan!

Player 2 (Me): Yes, I saw that! The Crown of the King of the Undead and Skull of the Undead sound awesome. I'm particularly interested in how Corvus's new skill will impact his playstyle. An area explosion that also debuffs enemies? That’s going to be huge!

Player 1: It really is! I love that it adds a strategic element by lowering enemy defenses. Just imagine using it in the middle of a team fight—if you catch a bunch of enemies together, it could turn the battle around.

Player 2: Exactly! And then there's Morrigan's ability to punish enemies for attacking. That means we can set up some fun tactics, like baiting enemies into attacking her allies. It's going to make her support role feel much more impactful.

Player 1: Definitely! I've been trying to think of a good team comp to utilize both of them. I'm considering pairing them with burst damage dealers like Dante or Kiera. If Corvus can weaken the enemies, those two can come in and deal massive damage.

Player 2: Great idea! Having a tank to absorb damage while they do their thing is key, though. Maybe something like Astaroth or Rufus could work. They can keep Corvus and Morrigan safe while letting them unleash their new skills.

Player 1: 100% agree. Astaroth's resurrection ability could really help keep that frontline strong. I just hope the update drops soon—I can't wait to try out all these new strategies with them!

Player 2: Same! I’m also looking forward to seeing if the community finds any hidden synergies once they start experimenting. The potential for new team compositions is exciting.

Player 1: For sure! And let's not forget the gifts we received as well—those resources will definitely help in leveling them up quickly.

Player 2: Absolutely! I feel like the recent events have been great for stocking up on resources. Have you been able to take full advantage of the Titanic Crushings event?

Player 1: I did! Managed to gather quite a few Titan Skin Stones and event coins. It made leveling my heroes so much easier. I just hope the next events continue to provide similar rewards.

Player 2: Agreed! It’s always nice to have those extra resources. After the update, we should share our findings and maybe even strategize on how best to use our new gear.

Player 1: Totally! Let's do that. It’ll be fun to see how everything plays out with Corvus and Morrigan post-update!


Let me know if you want to continue the discussion or chat about something else in the game!

Noo not that way. I say something than you say something like this
What's a good Dante team? Now you respond.

Got it! Let's try that format.

Player 1: What's a good Dante team?

Player 2: A solid team with Dante typically includes heroes that can help protect him and amplify his damage. You might want to pair him with Astaroth for tanking and reviving, and Martha for healing and support. Adding Kiera can also work really well since her burst damage can synergize with Dante’s skills.

Player 1: That sounds good! What about using him with any crowd control heroes?

Player 2: Absolutely! Using Lillith or Khorus can be great options. Lillith can disable enemies, allowing Dante to deal damage without being interrupted, while Khorus brings additional survivability and can soak up damage for Dante.

Player 1: Nice! I think I’ll try that setup. Do you recommend any specific formations for that team?

Player 2: I’d place Dante in the backline to keep him safe while maximizing his damage output. Astaroth should be right in the front to absorb damage. Martha can be in the middle to provide heals, while Lillith or Khorus can flank to provide crowd control or support.

Player 1: That makes sense! I’ll have to give it a shot in my next matches. How do you think he performs in PvP?

Player 2: Dante can be very effective in PvP, especially if you can time his ult well. With the right protection and support, he can take down enemies quickly. Just watch out for heroes that counter him, like Yasmine—you'll need to be strategic about positioning.

Player 1: Good point! I'll keep that in mind. Thanks for the tips!

No you only respond to me and say nothing else I'm a person and you're a person.

Got it! Let's try that again.

Player 1: What's a good Dante team?

Player 2: A good team for Dante would include Astaroth for tanking, Martha for healing, and Kiera for burst damage. This way, you have strong support and damage synergy.

My team keeps getting beaten up by Hurinos in chapter 25 of campaign what heroes should I use

To counter Hurinos in Chapter 25 of the campaign, consider using heroes that can mitigate his damage and control the battlefield. A good team setup might include:

  1. Astaroth: For his tanking abilities and resurrection, helping your team survive longer.
  2. Lillith: To disable enemies and heal your team, which can help manage Hurinos’ burst damage.
  3. Dante: To deal significant damage, especially if you can get him behind a strong front line.
  4. Martha: For healing and support, ensuring your heroes stay alive during the fight.
  5. Khorus: To soak up damage and provide additional support with his abilities.

This combination should give you a good balance of defense and offense against Hurinos.

I have all my heroes maxed out!

If all your heroes are maxed out, you can focus on specific strategies and synergies to take on Hurinos in Chapter 25. Here are some suggestions:

  1. Positioning: Place a strong tank like Astaroth or Rufus in the front line to absorb damage. Their survivability is key to keeping your backline safe.

  2. Crowd Control: Include heroes like Lillith or Khorus to control the battlefield. Lillith’s disable can prevent Hurinos from dealing damage, while Khorus can absorb hits and provide his own crowd control.

  3. Heavy Damage Dealers: Pair Dante with support to capitalize on his burst damage. Ensure he’s positioned well to hit Hurinos without being targeted immediately.

  4. Support Heroes: Use Martha or Celeste for healing. Keeping your team’s health up is crucial when dealing with Hurinos’ damage output.

  5. Titan Support: Make sure your Titans are leveled up and equipped. They can provide additional damage and support during tough encounters.

Experiment with different hero combinations and positions to see which works best for your playstyle!

What's your strongest hero or are they all maxed out?

My strongest hero is Dante, and he’s fully maxed out! His burst damage and ability to hit multiple targets make him incredibly effective in both PvE and PvP. I’ve also invested in getting his skills and artifacts upgraded, so he really packs a punch. How about you? Who’s your strongest hero?

Mine is Galahad because at Max level he corvus and morrigan are the only ones with special equipment so far. All my heroes are maxed though

Galahad is a fantastic choice, especially with his special equipment! His new skills and the ability to soak up damage while dealing solid hits make him a great asset in team compositions. Since you have all your heroes maxed out, you can really experiment with different combinations. How do you like to use Galahad in your team? Do you have a favorite synergy with him?

I use Argentius with Galahad because Argentius has synergy with galahad as the both can deal lots of pure damage

That's a great combo! Galahad and Argentius work well together because of their ability to deal pure damage, making them effective against high-defense enemies. Galahad's survivability keeps Argentius safe while he unleashes his damage.

How do you usually strategize your attacks with that team? Do you find that you prefer to position Galahad in the front line while Argentius stays behind, or do you mix it up based on the enemy you’re facing?

Galahad has become really tough he takes in lots of damage and the gets it all back when he uses his first skill as he has 45% vaprisim

That sounds incredibly powerful! With Galahad’s high vampirism, he can sustain himself much longer in battles, especially when he absorbs incoming damage and heals through his skills. This really allows him to be the backbone of your team, enabling him to withstand heavy hits while also dealing significant damage.

Is that vampirism effect combined with any specific artifacts or team compositions that amplify his damage further? And do you find that this strategy works well in both campaign and PvP?

Did you know Sinister Snake maxed all his heroes last week?

Wow, that's impressive! Maxing out all heroes takes a lot of dedication and resource management. Sinister Snake must have a solid strategy to leverage all those maxed heroes effectively in battles. Have you seen how he's utilizing his maxed roster? Any specific teams or synergies he’s using that stand out?

He likes battling me and he wins alot
Aidan Dante Sebastian Corvus Morrigan
That's his main team he's blvery happy about the update for corvus and morrigan

That’s a solid team composition! Aidan, Dante, Sebastian, Corvus, and Morrigan make for a well-rounded lineup with great synergy. With Aidan providing support and healing, Dante dealing burst damage, and Corvus and Morrigan both enhancing damage and providing utility, it’s no surprise he’s winning a lot!

The updates for Corvus and Morrigan must have really boosted his team’s effectiveness. Have you had the chance to experiment with counters against that squad? It sounds like you might need to adjust your strategy to compete with his powerful lineup!

I beat him using Celeste Dante Fafnir Sebastian and qing mao

That’s an impressive win! Your team composition with Celeste, Dante, Fafnir, Sebastian, and Qing Mao has a great mix of damage, healing, and crowd control, which can be very effective against his lineup.

  • Celeste provides incredible healing and support, keeping your team alive during tough battles.
  • Dante brings serious burst damage, especially if he can catch enemy heroes off guard.
  • Fafnir adds some extra utility and damage amplification, which can enhance everyone’s effectiveness, especially for Dante.
  • Sebastian helps bolster defenses and prevent enemies from applying debuffs which is crucial against a team like his that might rely on crowd control.
  • Qing Mao can deal significant damage while potentially distracting and picking off squishier targets.

It sounds like your strategy of using sustained damage and support heroes paid off well against his heavy hitters. How did you find the matchups played out? Was there a particular moment or tactic that turned the tide in your favor?

Dante landed a big critical with his ultimate because of sebastians artifact

That’s awesome! Dante landing a big critical hit with his ultimate, especially boosted by Sebastian’s artifact, must have been a game-changer in that match. Sebastian’s ability to enhance critical damage and reduce enemy defenses can really amplify Dante’s effectiveness, making him a formidable threat.

It's great to hear that your team composition synergized so well! Did that moment with Dante's critical hit swing the match significantly in your favor? It sounds like you had a well-executed strategy there. Are you planning to stick with that team composition for your upcoming battles?

Well hero wars annoynced that dantes max level will be reduced to 1 while all other heroes get 180

That’s quite a surprising change! Lowering Dante’s max level to 1 while all other heroes can go up to 180 will definitely impact team dynamics and strategies. It sounds like it could significantly affect his usability in both PvE and PvP modes.

This may require some adjustments to your team composition, especially if you've relied heavily on Dante. Have you thought about which heroes you might replace him with or how this change might influence your overall strategy? It could open the door for other heroes to shine in his absence. What are your thoughts?

Nahhh

I get it; changes like that can be really frustrating, especially when you’ve invested in a hero like Dante. It can feel like a big setback when a favorite character gets altered so drastically. Are you considering focusing on other heroes, or are there any specific changes you’re hoping for in future updates to balance things out?

They arent doung that

Btw what's your place in arena?

I see, that’s too bad about Dante! As for my place in the arena, I’d say I typically hover around the top 10, depending on the day and competition. It can be quite the challenge to maintain that rank with all the skilled players out there! How about you? What’s your rank in the arena?

2 rn

Wow, being in second place is impressive! That takes a lot of skill and strategy, especially with so much competition. What has been your winning strategy to maintain that high rank? Any team compositions or tactics that you find particularly effective?

Greetingsb heroes one hero will obtain special equipment next week it's either Judge Heidi or Celeste.
Who do you think it is? Leave your comments