Heavily reword. Don't sorten. Make informational, and not emotional.
The Karakuri MegaSniper is a boss sprite, which means it takes up 4 tiles on the game grid (2x2) and has much higher health and damage potential than non-boss enemies. When in a game, it moves in straight lines and deals damage to the avatar on contact, as well as shooting bullets at regular intervals.
Compared to other boss sprites, the Karakuri MegaSniper has average health, speed, and damage potential, but is unique in that it cannot be set to the "patrol" movement setting and instead has an option for the "random" movement setting. This setting causes the boss to turn and change course randomly instead of just turning when it hits a wall. This unpredictability combined with its blasting can make it much more dangerous than other boss sprites.
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During gameplay, the Karakuri MegaSniper moves in straight lines, damaging the player's character upon contact. It also shoots bullets at regular intervals.
In terms of attributes, the Karakuri MegaSniper has average health, speed, and damage potential compared to other boss sprites. However, it stands out because it cannot be programmed to follow a set patrol path like other bosses. Instead, it has a "random" movement option, causing it to change directions unpredictably. This, coupled with its shooting abilities, makes it a more formidable opponent compared to other boss sprites.
Avatars in top-down levels are commonly referred to as Scouts or Marksmen, emphasizing their role in exploring and engaging in combat. On the other hand, the enemies in these levels are often known as Chasers or Snipers, highlighting their pursuit of the player's character or their ability to attack from a distance.