Her storyline might offer multiple pathways, contain multiple endings, and have multiple options of obstacles and struggles throughout.
Hannah is a scriptwriter for a game design company. How is her job different from a scriptwriter for a movie?
(1 point)
Responses
Her storyline must have fewer small details and be more straightforward goals than a movie storyline.
Her storyline must have fewer small details and be more straightforward goals than a movie storyline.
Her storyline must offer one ending with one way to get there so that the player can focus on the goal.
Her storyline must offer one ending with one way to get there so that the player can focus on the goal.
Her storyline must be much shorter than a movie storyline so that the players do not get confused.
Her storyline must be much shorter than a movie storyline so that the players do not get confused.
Her storyline might offer multiple pathways, contain multiple endings, and have multiple options of obstacles and struggles throughout.
11 answers
(1 point)
Responses
beta
beta
alpha
alpha
internal production
internal production
post-production
Jackson’s team is currently working in the internal production stage of the production cycle.
(1 point)
Responses
alpha
alpha
beta
beta
gold
gold
release
The last stage of testing before the product is released is beta.
(1 point)
Responses
beta
beta
gold
gold
pre-alpha
pre-alpha
post-production
Samar’s team is currently in the pre-alpha stage of the production cycle.
(1 point)
Responses
iterative design
iterative design
engineering design
engineering design
scientific method
scientific method
linear design
The development strategy used for game design that allows for real-time testing and constant improvements throughout the development of the game is iterative design.
(1 point)
Responses
the layer of visual feedback a player sees
the layer of visual feedback a player sees
the background and obstacles
the background and obstacles
the visual skin wrapped around 3D models
the visual skin wrapped around 3D models
the animation of the 3D character
Calvin is creating the visual skin wrapped around 3D models.