Hannah is a scriptwriter for a game design company. How is her job different from a scriptwriter for a movie?

(1 point)
Responses

Her storyline must have fewer small details and be more straightforward goals than a movie storyline.

Her storyline must have fewer small details and be more straightforward goals than a movie storyline.

Her storyline must offer one ending with one way to get there so that the player can focus on the goal.

Her storyline must offer one ending with one way to get there so that the player can focus on the goal.

Her storyline must be much shorter than a movie storyline so that the players do not get confused.

Her storyline must be much shorter than a movie storyline so that the players do not get confused.

Her storyline might offer multiple pathways, contain multiple endings, and have multiple options of obstacles and struggles throughout.

11 answers

Her storyline might offer multiple pathways, contain multiple endings, and have multiple options of obstacles and struggles throughout.

Jackson’s team is programming game levels. What stage of the production cycle is Jackson’s team currently working in?

(1 point)
Responses

beta

beta

alpha

alpha

internal production

internal production

post-production

Jackson’s team is currently working in the internal production stage of the production cycle.

Which of the following stages is the last stage of testing before the product is released?

(1 point)
Responses

alpha

alpha

beta

beta

gold

gold

release

The last stage of testing before the product is released is beta.

Samar’s team has just started to go through their checklist of game items to see if it is ready to proceed. What stage of the production cycle is Samar’s team currently in?

(1 point)
Responses

beta

beta

gold

gold

pre-alpha

pre-alpha

post-production

Samar’s team is currently in the pre-alpha stage of the production cycle.

Which of the following development strategies is used for game design because it allows for real-time testing and constant improvements throughout the development of the game?

(1 point)
Responses

iterative design

iterative design

engineering design

engineering design

scientific method

scientific method

linear design

The development strategy used for game design that allows for real-time testing and constant improvements throughout the development of the game is iterative design.

Calvin is a 2D animator who works on a 3D game design team. If his job is to create textures for the game, what specifically is he creating?

(1 point)
Responses

the layer of visual feedback a player sees

the layer of visual feedback a player sees

the background and obstacles

the background and obstacles

the visual skin wrapped around 3D models

the visual skin wrapped around 3D models

the animation of the 3D character

Calvin is creating the visual skin wrapped around 3D models.