The main difference in how "Video Gaming Should Be Considered a Sport" and "Gamers Are Not Athletes" discusses video gamers as athletes lies in their definitions and perceptions of athleticism and competition.
In "Video Gaming Should Be Considered a Sport," the authors argue for the recognition of esports as a legitimate sport, emphasizing competitive skill, strategy, teamwork, and practice, similar to traditional sports. They may highlight the physical and mental demands of gaming, suggesting that these qualities align with those of recognized athletes.
Conversely, "Gamers Are Not Athletes" likely contests this viewpoint by emphasizing a traditional definition of athletics that includes physical exertion, bodily skill, and physical fitness, which they argue video gamers typically do not possess to the same extent as athletes in conventional sports. This piece may focus on differentiating the physicality of traditional sports from the cognitive and digital nature of video gaming.
In summary, the first argument advocates for inclusivity of video gamers within the sports category based on competitive criteria, while the second firmly draws a line based on physical activity and the traditional characteristics of athletes.