(From "Video Gaming Should Be Considered a Sport" and "Gamers Are Not Athletes", Illuminate)

Question: What's the main difference in how "Video Games Should Be Considered Sports" and "Gamers are Not Athletes" talk about video gamers as athletes?







Source 1: Video Gaming Should Be Considered a Sport
1

Imagine screaming fans filling the seats of a large arena as they cheer on their favorite player. For the competitor, a million dollars in prize money is at stake. This money does not include the opportunity of future endorsement deals and a hefty salary. The players have spent countless months training hard in exhausting regimens to make it to the final round. This is not a tennis tournament or a football game; it is the world of professional video gaming. Also recognized by the term eSports (or electronic sports), video gaming popularity is constantly growing, and insiders think it is time to consider video games as an official sport.

2

The world of eSports is composed of a variety of different games just like traditional sports; however, the games are not always similar to traditional sports. Some of the most popular video games include fantasy worlds with part human/part animal characters. Other games involve epic battles with lifelike weapons. Regardless of the game, eSport players are put through the same mental and physical situations as professional athletes. This is why video games should be considered a sport.

3

Video gamers develop secret strategies, just like traditional sports players. Video games are really complicated as they progress to higher levels. These eSports teams work hard to develop a strategy that will make the difference between a win or a loss.

4

Reaction time is another similarity that eSport players and athletes share. Professional gamers have really fast reflexes that handle game console controllers with ease. Players have to also keep flexible mindsets. Science studies have shown that gaming enthusiasts possess better reflexes and mental agility than the average population.

5

It is obvious. Video games are called eSports because they are sports. Video gamers are just as mentally fit as traditional sports players. They are athletes that have a huge following of fans and high-paying salaries. Society needs to consider video games a sport.





Source 2: Gamers Are Not Athletes
1

Not everyone agrees that the term "athlete" should be handed out so easily. Most dictionary definitions of "sport" include words like "physical" and "athletic." These terms do not describe video gamers; therefore, eSports should not be considered sports.

2

ESport players are nowhere near as physically fit as traditional sportspeople. Some video gamers sit in front of a computer screen for 14 hours a day! They develop bad posture from sitting slumped over the screen. This is such an unhealthy habit. Quick thumbs on the controllers do not equal a strong body.

3

Video games also have negative effects on the brain. Those who play action video games regularly put their brain at risk to neurological disorders. They develop addictions to the video game that cannot be broken.

4

The facts are evident. ESports are unhealthy and should not be put into the same category as regular sports. They encourage children to sit in front of the TV or computer screen instead of riding a bike or playing basketball outside with friends. Video games should be illegal because nothing good comes from them.







(From "Video Gaming Should Be Considered a Sport" and "Gamers Are Not Athletes", Illuminate)

Question: What's the main difference in how "Video Games Should Be Considered Sports" and "Gamers are Not Athletes" talk about video gamers as athletes?

options:

"Video Games Should Be Considered a Sport" says that eSport gamers aren't physically fit like athletes, but "Gamers are Not Athletes" says they are true athletes.
"Video Games Should Be Considered a Sport" says that eSport gamers aren't physically fit like athletes, but "Gamers are Not Athletes" says they are true athletes.

"Video Games Should Be Considered a Sport" thinks eSport gamers are athletes because of their strategies and quick reactions, but "Gamers are Not Athletes" says they aren't athletes because they're not healthy and don't move around physically.
"Video Games Should Be Considered a Sport" thinks eSport gamers are athletes because of their strategies and quick reactions, but "Gamers are Not Athletes" says they aren't athletes because they're not healthy and don't move around physically.

"Video Games Should Be Considered a Sport" says eSport gamers are athletes because they make a lot of money, but "Gamers are Not Athletes" says they aren't athletes because they don't have many fans.
"Video Games Should Be Considered a Sport" says eSport gamers are athletes because they make a lot of money, but "Gamers are Not Athletes" says they aren't athletes because they don't have many fans.

"Video Games Should Be Considered a Sport" says eSport gamers are athletes because they're smart, but "Gamers are Not Athletes" suggests they have slower thinking.

9 answers

The main difference in how "Video Games Should Be Considered a Sport" and "Gamers are Not Athletes" talk about video gamers as athletes is captured in the option:

"Video Games Should Be Considered a Sport" thinks eSport gamers are athletes because of their strategies and quick reactions, but "Gamers are Not Athletes" says they aren't athletes because they're not healthy and don't move around physically.

This highlights the contrasting perspectives regarding the definition of athletes and the criteria used to classify someone as an athlete, with one side emphasizing mental skills and training while the other focuses on physical fitness and health.

Question: How are the ideas in the texts different when it comes to the impact of video games on mental health?

options:

"Video Games Should Be Considered a Sport" says video games harm mental health, but "Gamers are Not Athletes" says they help.
"Video Games Should Be Considered a Sport" says video games harm mental health, but "Gamers are Not Athletes" says they help.

"Video Games Should Be Considered a Sport" claims video games don't affect mental health, but "Gamers are Not Athletes" explains why eSport gamers may have poor mental health.
"Video Games Should Be Considered a Sport" claims video games don't affect mental health, but "Gamers are Not Athletes" explains why eSport gamers may have poor mental health.

"Video Games Should Be Considered a Sport" says video games make you less smart and hurt your mental health, but "Gamers are Not Athletes" says they make your mind work better.
"Video Games Should Be Considered a Sport" says video games make you less smart and hurt your mental health, but "Gamers are Not Athletes" says they make your mind work better.

"Video Games Should Be Considered a Sport" says video games improve mental health, but "Gamers are Not Athletes" suggests they make it worse.

The correct option that reflects the difference in how the texts approach the impact of video games on mental health is:

"Video Games Should Be Considered a Sport" says video games improve mental health, but "Gamers are Not Athletes" suggests they make it worse.

In the first text, there's an implication that gaming can enhance skills like quick reflexes and mental agility, while the second text raises concerns about the negative effects of gaming on mental health, mentioning risks of neurological disorders and addiction.

Question: Which sentence BEST expresses the author's central idea in "Video Gaming Should Be Considered a Sport"?

options:

There is a wide range of video games that show the amount of skill that each eSports player displays.
There is a wide range of video games that show the amount of skill that each eSports player displays.

ESports is not a sport because of the negative effects that playing video games all day has on the players.
ESports is not a sport because of the negative effects that playing video games all day has on the players.

The similarities between professional athletes and video gamers supports the argument that eSports should be considered a sport.
The similarities between professional athletes and video gamers supports the argument that eSports should be considered a sport.

The mental task that goes into gaming is a difficult test for eSports players to overcome.

The sentence that BEST expresses the author's central idea in "Video Gaming Should Be Considered a Sport" is:

The similarities between professional athletes and video gamers supports the argument that eSports should be considered a sport.

This statement encapsulates the main argument of the text, which emphasizes the skills, training, and mental agility that eSports players possess, paralleling them with traditional athletes.

Question: How does the author in "Video Gaming Should Be Considered a Sport" try to convince us that video gaming is a sport?

options:

The author says that reaction time is crucial in both video gaming and regular sports.
The author says that reaction time is crucial in both video gaming and regular sports.

The author mentions studies that suggest video gamers have better thinking skills and quicker reflexes than other pro athletes.
The author mentions studies that suggest video gamers have better thinking skills and quicker reflexes than other pro athletes.

The author talks about how video gamers can have more fans than any other sport.
The author talks about how video gamers can have more fans than any other sport.

The author argues that video games are always more physically tough than regular sports.

The option that best describes how the author in "Video Gaming Should Be Considered a Sport" tries to convince us that video gaming is a sport is:

The author says that reaction time is crucial in both video gaming and regular sports.

This highlights one of the key arguments made by the author, emphasizing the similarities in skills required for both eSports and traditional sports, particularly in terms of physical and mental agility.

Determine which of the following statements about the term "supporting details" are true and false.

options:

True False
They are details that support the central idea.

They negatively impact the point or argument the author is trying to make.

They are only used in fictional writing.

They can be facts, examples, statistics, and quotations.

Here are the determinations for each statement about the term "supporting details":

  1. They are details that support the central idea.
    True
    Supporting details provide evidence and additional information that reinforce or explain the central idea of a text.

  2. They negatively impact the point or argument the author is trying to make.
    False
    Supporting details are intended to strengthen and support the author's argument, not negatively impact it.

  3. They are only used in fictional writing.
    False
    Supporting details are found in both fiction and non-fiction writing. They are important for substantiating claims and enhancing narratives in any genre.

  4. They can be facts, examples, statistics, and quotations.
    True
    Supporting details can include a variety of forms, such as facts, examples, statistics, and quotations, which help to illustrate and bolster the central idea.