esport vs real sports

Purpose - What is the purpose of this information being online (educate, sell a product, political propaganda, etc)? Does the parent organization have an agenda, hidden or public?

1 answer

The comparison between esports and traditional sports often serves multiple purposes depending on the context in which the information is presented. Here's an overview of the potential purposes and agendas behind the information being shared online:

Purposes of Information

  1. Education:

    • Objective Analysis: Many articles and videos aim to inform audiences about the differences, similarities, and evolution of esports and traditional sports. This includes discussions around skills, demographics, economic impact, and culture.
    • Awareness: Educating the public and potential gamers about the benefits and opportunities within esports, including career paths, scholarships, and competitions.
  2. Promotion:

    • Marketing Esports: Organizations involved in esports often promote events, teams, or tournaments to attract viewers, sponsors, and players. They may emphasize the excitement, accessibility, and entertainment value of esports.
    • Merchandising: Brands might use information to sell products, from gaming equipment to apparel associated with esports teams.
  3. Advocacy:

    • Legitimization: Advocates for esports seek to legitimize it as a sport, arguing its social, cognitive, and economic benefits. Their agenda often includes pushing for recognition of esports by educational institutions and sports organizations.
    • Mental Health and Inclusion: Some discussions may focus on the mental health benefits of gaming, teamwork, and the inclusiveness of diverse communities within esports.
  4. Comparison and Analysis:

    • Debate on Skill and Value: Articles may critique the skills involved in both esports and traditional sports, examining player training, competition formats, and viewer engagement.
    • Cultural Significance: Content may analyze the cultural implications of both types of sports, exploring trends, fan engagement, and social issues.

Possible Agendas of Parent Organizations

  • Esports Organizations: Entities involved in organizing esports tournaments or managing teams may have a clear agenda to expand the reach of esports, secure sponsorship deals, and increase viewership. They often promote a narrative that emphasizes the legitimacy and professionalism of esports.

  • Traditional Sports Organizations: Some may argue against the recognition of esports as "real sports" to safeguard their own interests, emphasizing the physicality and traditional aspects of sports while downplaying the competitive value of esports.

  • Media Outlets: News platforms and content creators may have agendas based on attracting viewership, driving engagement, or shaping public opinion. They may emphasize sensational stories or controversies to capture attention.

  • Academic Institutions: Universities or colleges promoting esports programs might focus on outlining the educational benefits and career opportunities to attract students and funding.

Conclusion

In summary, the information available about esports versus traditional sports online serves a variety of purposes and may be influenced by the agendas of different organizations. Whether it is to educate, promote, advocate, analyze, or engage, the public discourse reflects the growing significance and complexity of both esports and traditional sports in contemporary society. Understanding these underlying motivations can help consumers critically evaluate the information they encounter.