When the program is run and the user clicks on the 8-ball (which is presumably represented by the "playScreen" object), the following sequence of events will occur:
-
Event Listener Activation: The program has an event listener set up on an element called "playScreen" that is waiting for a click event. When the user clicks on this element, the defined function associated with this click event will be triggered.
-
Random Index Generation: Inside the click event function, the line
index = randomNumber(0, (answers.length - 1));
generates a random integer between 0 and the last index of theanswers
array (which isanswers.length - 1
). This means thatindex
will be assigned a random number that corresponds to one of the answers in theanswers
array. -
Screen Update: After generating the random index, the
updateScreen();
function is called. This function performs two main tasks:- It updates the text displayed in the UI by invoking
setText("answerOutput", answers[index]);
. This sets the text of the "answerOutput" element to the randomly selected answer from theanswers
array based on the new index. - It plays a sound effect using
playSound("sound://category_pop/bubble_pop_cluster_2.mp3");
. This likely gives auditory feedback that the 8-ball has been "shaken" and provided an answer.
- It updates the text displayed in the UI by invoking
-
Visual and Auditory Feedback: The user will see a new answer displayed on the screen corresponding to the random selection, and they will hear a popping sound, reinforcing the interaction.
In summary, each time the user clicks on the 8-ball, they will receive a different answer from the list, accompanied by a sound. The process adds an element of surprise and interactivity to the experience of using the app.