Deshawn is a project manager for a game design company and is in charge of setting timelines for his team. What type of deadlines should he assign if he is having his team use the iterative design method? (1 point) Responses Each level must be done within a month so that the project will not take too long. Each level must be done within a month so that the project will not take too long. Give the team as much time as needed on each part of the project so that they can be creative. Give the team as much time as needed on each part of the project so that they can be creative. There should be tight, non-negotiable deadlines so that the project keeps moving. There should be tight, non-negotiable deadlines so that the project keeps moving. Deadlines should be based on smaller milestones within the project instead of the entire project. Deadlines should be based on smaller milestones within the project instead of the entire project.

1 answer

Given that Deshawn is using the iterative design method, the best type of deadlines to assign would be: "Deadlines should be based on smaller milestones within the project instead of the entire project."

This approach allows the team to focus on specific tasks and make adjustments based on feedback throughout the development process. It encourages continuous improvement and refinement, which is a key aspect of iterative design.