Dante is recording the dialog for a game in multiple languages. What should Dante consider during the script recording?
(1 point)
Responses
how the dialog in multiple languages might affect the timing in the cutscenes and gameplay
how the dialog in multiple languages might affect the timing in the cutscenes and gameplay
whether or not the voices sound similar across the various recordings
whether or not the voices sound similar across the various recordings
that all voiceovers have the exact same timing
that all voiceovers have the exact same timing
that the tone and volume of each voice actor is exactly the same
1 answer
how the dialog in multiple languages might affect the timing in the cutscenes and gameplay