Daniella is editing the camera in her workspace. If she wants to define the aspect ratio of her product, what should she use?

(1 point)
Responses

viewport

viewport

spatial audio

spatial audio

LODs

LODs

field of view

11 answers

To define the aspect ratio of her product, Daniella should use viewport.

If Jakob is using modular scripting in his game, what is he doing?

(1 point)
Responses

He is creating a script and attaching it to two other characters.

He is creating a script and attaching it to two other characters.

He is creating a script in two programming languages.

He is creating a script in two programming languages.

He is creating one script to handle all of the behaviors in his game.

He is creating one script to handle all of the behaviors in his game.

He is creating a script for one specific character.

If Jakob is using modular scripting in his game, he is creating a script for one specific character.

Modular scripting typically involves creating separate scripts that can be reused or attached to different characters or elements, focusing on specific functionalities rather than handling all behaviors in one single script.

Which of the following is a component of an object?

(1 point)
Responses

geographic placement

geographic placement

default color

default color

collision shape

collision shape

original size

The component of an object from the options given is collision shape.

Which of the following is a standard aspect ratio for HD content on computers and game consoles?

(1 point)
Responses

5:4

5:4

16:9

16:9

11:4

11:4

2:3

The standard aspect ratio for HD content on computers and game consoles is 16:9.

Which component handles spatial audio?

(1 point)
Responses

sound

sound

audio

audio

LODs

LODs

model

The component that handles spatial audio is audio.

Deshawn has imported a 3D model into his game that has been dynamically optimized using LODs. What exactly do LODs do to the model?

(1 point)
Responses

increase the number of polygons in a model

increase the number of polygons in a model

decrease the number of polygons in a model

decrease the number of polygons in a model

add sounds to the character based on render settings

add sounds to the character based on render settings

add animation to the character based on render settings

LODs (Level of Details) decrease the number of polygons in a model. This optimization helps manage performance by using less detailed models when they are farther away from the camera.