To define the aspect ratio of her product, Daniella should use viewport.
Daniella is editing the camera in her workspace. If she wants to define the aspect ratio of her product, what should she use?
(1 point)
Responses
viewport
viewport
spatial audio
spatial audio
LODs
LODs
field of view
11 answers
(1 point)
Responses
He is creating a script and attaching it to two other characters.
He is creating a script and attaching it to two other characters.
He is creating a script in two programming languages.
He is creating a script in two programming languages.
He is creating one script to handle all of the behaviors in his game.
He is creating one script to handle all of the behaviors in his game.
He is creating a script for one specific character.
If Jakob is using modular scripting in his game, he is creating a script for one specific character.
Modular scripting typically involves creating separate scripts that can be reused or attached to different characters or elements, focusing on specific functionalities rather than handling all behaviors in one single script.
(1 point)
Responses
geographic placement
geographic placement
default color
default color
collision shape
collision shape
original size
The component of an object from the options given is collision shape.
(1 point)
Responses
5:4
5:4
16:9
16:9
11:4
11:4
2:3
The standard aspect ratio for HD content on computers and game consoles is 16:9.
(1 point)
Responses
sound
sound
audio
audio
LODs
LODs
model
The component that handles spatial audio is audio.
(1 point)
Responses
increase the number of polygons in a model
increase the number of polygons in a model
decrease the number of polygons in a model
decrease the number of polygons in a model
add sounds to the character based on render settings
add sounds to the character based on render settings
add animation to the character based on render settings
LODs (Level of Details) decrease the number of polygons in a model. This optimization helps manage performance by using less detailed models when they are farther away from the camera.