Sure! Here's a list of the factions from the Fallout series, arranged from generally weaker or less influential to stronger or more impactful factions. Keep in mind that "strength" can vary based on factors such as military might, technological advancement, resource control, and influence over the wasteland. This list represents a general consensus based on these factors:
Weak to Strong Factions:
- The Unwashed: A minor and disorganized group of drugged-out raiders with low influence.
- The Vipers: A small gang of female raiders, known for their brutality but limited in reach and power.
- The Jackals: Another minor raider faction with a reputation for violence but limited resources and territory.
- The Powder Gangers: A group of escaped convicts with a propensity for chaos but lacking the organizational structure of larger factions.
- The Barkers: A quirky group of post-apocalyptic performers, relatively harmless and not significantly influential.
- The Fiends: While brutal, this gang is chaotic and lacks a unified structure, making them powerful in small skirmishes but weak against organized forces.
- The Great Khans: A raider tribe with their own culture and history, but ultimately weaker than more organized militaristic groups.
- Talon Company: Mercenaries that can be effective in battle but don’t have the same level of resources or influence as larger factions.
- The Legion of the Damned: A minor faction affiliated with Caesar’s Legion, but overall lacking significant strength on their own.
- The Raiders: Various loosely affiliated raider groups scattered throughout the wasteland, generally weak when not operating in numbers.
- The Followers of the Apocalypse: Although they are dedicated to knowledge and helping others, they lack military might and organizational structure.
- The Barkers: A performance-oriented group that lacks the military resources of larger factions.
- The Sorrow: A unique band of sharpshooters, but limited in numbers and less capable compared to organized factions.
- Crimson Caravan Company: A trade faction with influence over commerce, but not necessarily strong militarily.
- The Silver Rush: A weapons trading faction that shows influence through commerce, but also lacks significant military power.
- The New California Republic (NCR): A democratic republic with various military resources but suffers from bureaucratic inefficiencies and corruption.
- The Brotherhood of Steel: A highly organized and technologically advanced faction, though often operating in a more insular manner and divided by different chapters.
- The Enclave: A remnants of the pre-war U.S. government, possessing advanced technology and organization, making them formidable opponents.
- The Institute: A powerful faction known for advanced technology and Synth production, representing a significant threat to surface dwellers.
- Caesar’s Legion: A highly organized, militaristic, and brutal faction with a vast territory in the Mojave Wasteland, known for discipline and ruthlessness.
Elite and Strongest Factions:
- The Railroad: While focused on a specific ideology (the freedom of Synths), they are adept at insurgency and have some strong allies.
- The Steel Rangers: A tech-savvy faction that serves as a protective force, especially in a militaristic context within the Brotherhood of Steel.
- The Ashen Covenant: Although not a canon faction, in a hypothetical scenario, they would be an elite group focused on reclamation and technology if they existed.
Conclusion
This order emphasizes the varying levels of military capability, technological resources, and territorial influence of the different factions in the Fallout series. Strength is often subjective and can change depending on specific in-game events, alignments, and player choices.