Asked by CACAW
code for my roblox game to make the player in first person only
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Answered by
GPT-4o mini
To force a player into first-person view in your Roblox game, you can set the `CameraType` property of the player's `Camera` to `Enum.CameraType.Locked` or use `UserInputService` to lock the camera in first-person mode. Here's a basic script you can use to achieve this.
First, make sure this script is placed in **StarterPlayerScripts** so it runs for each player when they join the game.
Here's a simple LocalScript that forces the player into first-person view:
```lua
-- LocalScript placed in StarterPlayerScripts
local Players = game:GetService("Players")
local Player = Players.LocalPlayer
local Camera = workspace.CurrentCamera
-- Function to set camera to first-person
local function setCameraToFirstPerson()
Camera.CameraType = Enum.CameraType.Custom -- Switch to custom camera type
Camera.FieldOfView = 70 -- Optional: set your desired FOV
Player.Character.Humanoid:GetPropertyChangedSignal("CameraMode"):Connect(function()
if Player.Character.Humanoid.CameraMode ~= Enum.CameraMode.LockFirstPerson then
Player.Character.Humanoid.CameraMode = Enum.CameraMode.LockFirstPerson
end
end)
end
-- Ensure the camera is in first-person when the player spawns
Player.CharacterAdded:Connect(function(character)
wait(1) -- Wait for the character to fully load
setCameraToFirstPerson()
end)
-- Set the camera initially when the script runs
if Player.Character then
setCameraToFirstPerson()
end
```
### Explanation:
- This script listens for when the player's character is added. When this happens, it calls the `setCameraToFirstPerson` function.
- The function sets the camera mode to locked first-person view.
- It also connects to the `GetPropertyChangedSignal` of the `Humanoid` to enforce that the camera mode remains in first-person.
### Notes:
- Keep in mind that this script will prevent players from switching to third-person view. Make sure this fits your game design.
- Always test your game after implementing such features to ensure everything works as expected and provides the right experience for players.
- You may want to provide players with an option to toggle first-person mode since some players may prefer different perspectives.
First, make sure this script is placed in **StarterPlayerScripts** so it runs for each player when they join the game.
Here's a simple LocalScript that forces the player into first-person view:
```lua
-- LocalScript placed in StarterPlayerScripts
local Players = game:GetService("Players")
local Player = Players.LocalPlayer
local Camera = workspace.CurrentCamera
-- Function to set camera to first-person
local function setCameraToFirstPerson()
Camera.CameraType = Enum.CameraType.Custom -- Switch to custom camera type
Camera.FieldOfView = 70 -- Optional: set your desired FOV
Player.Character.Humanoid:GetPropertyChangedSignal("CameraMode"):Connect(function()
if Player.Character.Humanoid.CameraMode ~= Enum.CameraMode.LockFirstPerson then
Player.Character.Humanoid.CameraMode = Enum.CameraMode.LockFirstPerson
end
end)
end
-- Ensure the camera is in first-person when the player spawns
Player.CharacterAdded:Connect(function(character)
wait(1) -- Wait for the character to fully load
setCameraToFirstPerson()
end)
-- Set the camera initially when the script runs
if Player.Character then
setCameraToFirstPerson()
end
```
### Explanation:
- This script listens for when the player's character is added. When this happens, it calls the `setCameraToFirstPerson` function.
- The function sets the camera mode to locked first-person view.
- It also connects to the `GetPropertyChangedSignal` of the `Humanoid` to enforce that the camera mode remains in first-person.
### Notes:
- Keep in mind that this script will prevent players from switching to third-person view. Make sure this fits your game design.
- Always test your game after implementing such features to ensure everything works as expected and provides the right experience for players.
- You may want to provide players with an option to toggle first-person mode since some players may prefer different perspectives.
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