Here is a simple code for a Roblox battleground game:
```lua
-- Create the battleground map
local map = game.Workspace:WaitForChild("Map")
-- Create the players
local player1 = Instance.new("Model")
player1.Name = "Player1"
player1.Parent = map
local player2 = Instance.new("Model")
player2.Name = "Player2"
player2.Parent = map
-- Create the weapons
local weapon1 = Instance.new("Part")
weapon1.Name = "Weapon1"
weapon1.Parent = player1
weapon1.Position = Vector3.new(0, 5, 0)
local weapon2 = Instance.new("Part")
weapon2.Name = "Weapon2"
weapon2.Parent = player2
weapon2.Position = Vector3.new(0, 5, 0)
-- Create the game loop
while true do
-- Check if players are close to each other
local distance = (weapon1.Position - weapon2.Position).magnitude
if distance < 3 then
-- Battle between players
print("Players are in battle!")
else
-- Move players towards each other
weapon1.Position = weapon1.Position + Vector3.new(0, 0, 1)
weapon2.Position = weapon2.Position + Vector3.new(0, 0, -1)
wait(1)
end
end
```
This code sets up a simple battleground map with two players and their weapons. The game loop checks the distance between the players' weapons and triggers a battle sequence if they are close enough. Otherwise, the players will continue moving towards each other until they are in range to battle.
code a roblox battle ground game
1 answer