Carmen is releasing new content for one of her already published games. Which of the following stages of the production cycle is she working in?

(1 point)
Responses

internal production

internal production

beta

beta

gold

gold

post-production

11 answers

Carmen is working in the post-production stage of the production cycle. This stage typically includes tasks like releasing new content and updates for games that are already published.

Deshawn is a project manager for a game design company and is in charge of setting timelines for his team. What type of deadlines should he assign if he is having his team use the iterative design method?

(1 point)
Responses

Each level must be done within a month so that the project will not take too long.

Each level must be done within a month so that the project will not take too long.

Give the team as much time as needed on each part of the project so that they can be creative.

Give the team as much time as needed on each part of the project so that they can be creative.

There should be tight, non-negotiable deadlines so that the project keeps moving.

There should be tight, non-negotiable deadlines so that the project keeps moving.

Deadlines should be based on smaller milestones within the project instead of the entire project.

Deshawn should assign deadlines based on smaller milestones within the project instead of the entire project. This approach is well-suited for the iterative design method, which emphasizes continuous improvement and allows for adjustments based on feedback at each stage of development.

thats not one of the 4 answers

I apologize for the oversight. Among the provided options, the best choice for Deshawn as he utilizes the iterative design method would be:

"Deadlines should be based on smaller milestones within the project instead of the entire project."

This approach aligns with the iterative design methodology, which focuses on completing portions of the project in cycles and refining through feedback.

Which of the following is the outline of all the stages games go through when being developed?

(1 point)
Responses

production cycle

production cycle

design cycle

design cycle

scientific method

scientific method

alpha stages

The correct answer is production cycle. The production cycle outlines all the stages that games go through during their development.

Why is the beta testing stage so important?

(1 point)
Responses

Internal testers can find bugs in the game.

Internal testers can find bugs in the game.

Different types of hardware and playstyles can be tested with the game.

Different types of hardware and playstyles can be tested with the game.

All of the tasks on the initial development checklist can be completed.

All of the tasks on the initial development checklist can be completed.

New revenue-earning content can be released.

The correct response is: Different types of hardware and playstyles can be tested with the game.

The beta testing stage is important because it allows developers to identify and fix issues in a diverse range of gaming environments and user experiences, thereby ensuring that the game performs well across various systems and meets the expectations of different players.

Quinn is a 2D artist but is applying for a job on a 3D video game team. What type of work would Quinn MOST likely be doing?

(1 point)
Responses

designing the user interface

designing the user interface

rigging the animated characters

rigging the animated characters

designing the scenery

designing the scenery

creating the main character

Quinn would most likely be designing the user interface. While a 2D artist may also be involved in creating 2D assets for characters or scenery, designing the user interface typically relies on 2D art skills and is often a suitable role for someone with a background in 2D art when working on a 3D video game team.