Can you make my game storyboard more profesinal?

Setting: Abbondon small town with forest surrounding it

Time: Dusk/Night

Date: January 22, 1977

Enemy: Monster?

Backstory: While you are doing a routine drive around you see a tree and have to swerve off of the road and crash into a tree. You realize there is a small dimly lit dirt road to your right and go to investigate.
Main character: Detective

Game length: forty-five minutes to an hour

Game difficulty: Moderately Hard

Server size: 1-4 (1-2 is recommended for the best experience)

Kind of game: Seek and find

Accessible devices: All devices

Entity(s):

Endings: 4-7

Town name: Sunflower Springs

Country :United States

State : Kansas

Lore Aspects/ Ending Info : As you wander you find a fishing shack with a caesar cipher that says Pz aol aybao doha fvb zllr svvr mvy aol jvkl or decoded. Is the truth what you seek? Look for the code. Go to the factory and open it up and you get the true ending.

1 answer

Here's a polished version of your game storyboard that maintains your original ideas while enhancing clarity and professionalism:


Game Storyboard: "Whispers in the Woods"

Setting:

  • Location: Abandoned small town
  • Name: Sunflower Springs
  • Surroundings: Forested terrain enveloping the town
  • Atmosphere: Eerie, desolate ambiance

Time & Date:

  • Time: Dusk/Night
  • Date: January 22, 1977

Main Character:

  • Role: Detective
  • Background: A seasoned investigator with a reputation for solving cold cases, driven by curiosity and the need for closure.

Gameplay Overview:

  • Genre: Seek and Find
  • Length: Approximately 45 minutes to 1 hour
  • Difficulty Level: Moderately Hard
  • Ideal Server Size: 1-4 players (1-2 players recommended for the best experience)
  • Accessibility: Compatible with all devices

Premise:
While on a routine patrol, the detective suddenly swerves to avoid an ancient tree, losing control and crashing into the woods. After regaining composure, the detective discovers a faintly lit dirt road beckoning from the right. Driven by instinct, the investigator decides to follow the path and uncover the secrets that lurk within the forgotten town of Sunflower Springs.

Primary Objective:

  • Explore haunted landmarks, unravel the town’s mysteries, and face an unknown malevolent entity threatening the integrity of the town and its history.

Key Features:

  • Environmental Exploration: Interact with various locations including the abandoned town, eerie forest, and a fishing shack filled with clues.

  • Puzzles & Ciphers: Solve intricate puzzles and decipher codes, including a Caesar cipher found at a fishing shack that reads:
    “Pz aol aybao doha fvb zllr svvr mvy aol jvkl or decoded."
    This clue hints at deeper truths awaiting discovery.

  • Confrontation & Scenarios: Navigate through suspenseful encounters with the lurking monster, requiring stealth and strategy to survive.

Endings:

  • Total Possible Endings: 4-7
    • The endings vary based on player choices, puzzle-solving skills, and completion of the overarching narrative. Achieving the true ending involves decoding the cipher, locating the factory, and confronting the ultimate truth behind Sunflower Springs.

Lore Aspects:

  • Narrative Depth: Utilize environmental storytelling and lore items scattered throughout the game to immerse players in the tragic history of the town and its pivotal moments from the past.
  • Investigative Journal: Keep track of clues, notes, and potential leads in a dedicated journal format, enhancing the detective experience.

Conclusion:
"Whispers in the Woods" invites players to delve into the mysteries of Sunflower Springs, blending immersive storytelling with challenging gameplay. The haunting lore, complex puzzles, and atmospheric setting promise to keep players on the edge of their seats as they seek to uncover the chilling truth behind the darkness.


Feel free to customize any sections further or add more details about specific gameplay elements!