Cameron likely chooses low-poly assets because they are easy to edit and replicate. This makes them a popular choice for novice game designers who may want to modify or create their own variations without the complexity that high-poly assets can present.
Cameron is a novice game designer. When downloading assets to use in his game, he opts for low-poly assets. For what reason does Cameron choose this style? (1 point) Responses They are easy to edit and replicate. They are easy to edit and replicate. The images are sharper than high-poly. The images are sharper than high-poly. There are no usage restrictions. There are no usage restrictions. The library of low-poly assets is larger. The library of low-poly assets is larger.
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