- Using dark and dimly lit areas to create an atmosphere of foreboding
- Incorporating eerie or unsettling sound effects
- Introducing ominous symbols or imagery, such as blood stains or skulls
- Placing in-game obstacles or enemies that are difficult to defeat or avoid in certain areas of the environment
Barbara is incorporating symbolism into her gameplay. Which of the following details does she use to instill fear and indicate areas of the game environment that are unsafe?
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